This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Nightmare ====== **School:** Illusion (Phantasm) [Mind-Affecting, Evil] **Tier:** 5 ===== Casting ===== **Casting Time:** 10 minutes **Range:** Unlimited ===== Effect ===== **Target:** One living creature **Duration:** Instantaneous **Saving Throw:** See text **Spell Resistance:** Yes ===== Description ===== You send a hideous and unsettling phantasmal vision to a specific creature that you name or otherwise specifically designate. The nightmare prevents restful sleep and causes 1d10 points of damage. If the subject of the Nightmare fails a Will save against the DC of this spell, the subject is fatigued and unable to regain Mana for the next 24 hours. The difficulty of the save depends on your knowledge the subject, and the physical connection (if any) you have to that creature. ==== Table: Nightmare Will Save Modifiers ==== <WRAP tablewidth 45%> {{tablelayout?rowsHeaderSource=Auto}} ^ Knowledge or Connection ^ Will Save Modifier ^ | None | +10 | | Secondhand Knowledge | +5 | | Firsthand Knowledge | +/-0 | | Physical likeness or picture | -2 | | Physical possession | -4 | | Familiar knowledge | -5 | | Body part (typically hair) | -10 | </WRAP> If the recipient is awake when the spell begins, you can choose to cease casting (ending the spell) or to enter a trance until the recipient goes to sleep, whereupon you become alert again and complete the casting. If you are disturbed during the trance, you must succeed on a Concentration check as if you were in the midst of casting a spell or the spell ends. If you choose to enter a trance, you are not aware of your surroundings or the activities around you while in the trance. You are defenseless, both physically and mentally, while in the trance. (You always fail Will saving throws, for example.) Creatures who don’t sleep (such as [[chargen:races:elf|Elves]], but not [[chargen:races:halfelf|Half-Elves]]) or dream are immune to this spell.