This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Solid Fog ====== **School:** Conjuration (Creation) ===== Casting ===== **Casting Time:** 1 [[chargen:common_terms#action_types|Half Action]] **Range:** Medium (100 ft. + 10 ft./CL) ===== Effect ===== **Target:** 20 ft. radius emanation from target location **Duration:** 1 min./CL **Saving Throw:** None **Spell Resistance:** No ===== Description ===== This spell functions like [[priority:magic:spells:tier2:fog_cloud|]], but in addition to obscuring sight, the solid fog is so thick that it impedes movement. Creatures moving through or within a Solid Fog are [[game_systems:combat:status_conditions#hindered|Hindered]] and [[game_systems:combat:status_conditions#impaired|Impaired]]. Additionally, the vapors prevent effective ranged weapon attacks as [[priority:magic:spells:tier3:wind_wall|]]. A creature or object that falls into solid fog is slowed so that each 10 feet of vapor that it passes through reduces the falling damage by 1d6. Unlike normal fog, only a severe wind (31+ mph) disperses these vapors, and it does so in 1 round.