This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Searing Doom ====== **School:** Transmutation **Tier:** 4 ===== Casting ===== **Casting Time:** 1 Standard Action **Range:** Long (400 ft. + 40 ft./CL), See Text ===== Effect ===== **Target:** Target creature within range **Duration:** Instantaneous **Saving Throw:** Reflex half **Spell Resistance:** No ===== Description ===== You transmute the air into razor sharp and superheated fragments of metal to fall down onto your enemies when needed. When cast, you gain a number of **Searing Stacks** equal to half your Caster Level (To a maximum of 6 at CL 12). These stacks last 10 minutes per CL and you may only have a total number of stacks equal to your CL. Once per turn you may consume a Searing Stack as a Move Action to drop Searing Doom on a 15 ft. radius target within Long range of you. This effect is not subject to spell resistance or counter spelling. Anyone in the radius must succeed on a Reflex save or take 1d4 slashing and fire damage per two Caster Levels (To a maximum of 6d4 at CL 12). The shape of this spell and its damage cannot be modified by any means.