This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Fire Trap ====== **School:** Abjuration [Fire] ===== Casting ===== **Casting Time:** 10 minutes **Range:** Touch ===== Effect ===== **Target:** Object touched **Duration:** Permanent until discharged **Saving Throw:** Reflex half **Spell Resistance:** Yes ===== Description ===== Fire trap creates a fiery explosion when an intruder opens the item that the trap protects. A fire trap spell can ward any object that can be opened and closed (chests, doors, windows, and other such objects are valid targets). When casting fire trap, you select a point on the object as the spell’s center. When someone other than you opens the object, a fiery explosion fills the area within a 5-foot radius around the spell’s center. The flames deal 1d8 points of fire damage + 1 point per caster level (maximum 20d8 + 20). The item protected by the trap is not harmed by this explosion. A fire-trapped item cannot have a second closure or warding spell placed on it. A [[knock]] spell does not bypass a fire trap. An unsuccessful [[dispel magic]] spell detonates the Fire Trap. Underwater, this ward deals half damage and creates a large cloud of steam. You can use the fire-trapped object without discharging it, as can any individual to whom the object was specifically attuned when cast. Attuning a fire-trapped object to an individual usually involves setting a password that you can share with allies.