This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Energy Rush ====== **School:** Evocation ===== Casting ===== **Casting Time:** 1 Half Action **Range:** Melee ===== Effect ===== **Target:** One creature attacked **Duration:** Instantaneous **Saving Throw:** None **Spell Resistance:** None ===== Description ===== When this spell is learned you must select Fire, Electricity, Acid, Cold or Sonic. That is the elemental damage dealt. You may learn this spell additional times, each time selecting a new element. Alternatively, you may learned an Aligned Energy version and select one of the following Energy types Anarchic, Axiomatic, Holy, Primal or Unholy. The saving throw is Reflex save for Elemental Energy and a Will save for Aligned Energy. As per [[priority:magic:spells:tier1:elemental_strike]] except above. Additionally a number of Attacks may be cast at once by spending MP equal to each Strike cast. You may cast an additional number of Strikes for every 4 caster levels.(Up to a maximum of 6 at CL 20)