This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Cure Critical Wounds ====== **School:** Conjuration (healing) ===== Casting ===== **Casting Time:** 1 Hour **Range:** Touch ===== Effect ===== **Target:** Creature touched **Duration:** Instantaneous **Saving Throw:** Will half (harmless); see text **Spell Resistance:** Yes (harmless); see text ===== Description ===== When laying your hand upon a living creature, you channel positive energy which heals 2d8 of [[game_systems:combat:health#wounds|Wounds]] damage. Since undead are powered by negative energy, this spell deals damage to them instead of curing their Wounds (this must go through the Undead's Hit Points first, if any). An undead creature can apply Spell Resistance, and can attempt a Will saving throw, to take half damage. A creature may only benefit from this spell to restore their Wounds once - they cannot gain its benefits a second time until after their Wounds have fully recovered.