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Ask your administrator if you think this is wrong. ====== Tier 4 Spells ====== ^ Spell Name ^ Tier ^ School ^ Description ^ | [[~:Antiplant Shell]] | 4 | abjuration | Keeps animated plants at bay. | | [[~:Dimensional Anchor]] | 4 | abjuration | Bars extradimensional movement. | | [[~:Dismissal]] | 4 | abjuration | Forces a creature to return to native plane. | | [[~:Fire Trap]] | 4 | abjuration | Opened object deals massive fire damage. | | [[~:Freedom of Movement]] | 4 | abjuration | Subject moves normally despite impediments to movement. | | [[~:Globe of Invulnerability, Lesser]] | 4 | abjuration | Stops Tier 1-3 spell effects. | | [[~:Repel Vermin]] | 4 | abjuration | Insects, spiders, and other vermin stay 10 ft. away. | | [[~:Spell Immunity]] | 4 | abjuration | Subject is immune to one spell per 4 levels. | | [[~:Stoneskin]] | 4 | abjuration | Grants DR 10/adamantine. | | [[~:Black Tentacles]] | 4 | conjuration | Tentacles grapple all creatures within a 20-ft. spread. | | [[~:Cure Critical Wounds]] | 4 | conjuration | Cures 4d8 damage + 1/level (max +20). | | [[~:Dimension Door]] | 4 | conjuration | Teleports you a short distance. | | [[~:Grove of Respite]] | 4 | conjuration | Creates trees and a small spring. | | [[~:Minor Creation]] | 4 | conjuration | Creates one cloth or wood object. | | [[~:Neutralize Poison]] | 4 | conjuration | Immunizes subject against poison, detoxifies venom in or on subject. | | [[~:Planar Binding, Lesser]] | 4 | conjuration | Traps extraplanar creature of 6 HD or less until it performs a task. | | [[~:Restoration]] | 4 | conjuration | Restores level and ability score drains. | | [[~:Secure Shelter]] | 4 | conjuration | Creates sturdy cottage. | | [[~:Solid Fog]] | 4 | conjuration | Blocks vision and slows movement. | | [[~:Arcane Eye]] | 4 | divination | Invisible floating eye moves 30 ft./round. | | [[~:Detect Scrying]] | 4 | divination | Alerts you to magical eavesdropping. | | [[~:Discern Lies]] | 4 | divination | Reveals deliberate falsehoods. | | [[~:Divination]] | 4 | divination | Provides useful advice for specific proposed actions. | | [[~:Locate Creature]] | 4 | divination | Indicates direction to familiar creature. | | [[~:Named Bullet]] | 4 | divination | Imbues ammunition with accuracy against a specific creature type. | | [[~:Scrying]] | 4 | divination | Spies on subject from a distance. | | [[~:Chanting, Greater]] | 4 | enchantment | Bolsters your allies and weakens your enemies as long as you concentrate. | | [[~:Charm Monster]] | 4 | enchantment | Makes monster believe it is your ally. | | [[~:Confusion]] | 4 | enchantment | Subjects behave oddly for 1 round/level. | | [[~:Crushing Despair]] | 4 | enchantment | Subjects take -2 on attack rolls, damage rolls, saves, and checks. | | [[~:Geas, Lesser]] | 4 | enchantment | Commands subject of 7 HD or less. | | [[~:Modify Memory]] | 4 | enchantment | Changes 5 minutes of subject's memories. | | [[~:Aligned Blast]] | 4 | evocation | Deal damage with an aligned explosion | | [[~:Aligned Beam]] | 4 | evocation | Fire a beam at an enemy to deal aligned energy damage | | [[~:Aligned Bolt]] | 4 | evocation | Cast a bolt of energy from your hand | | [[~:Aligned Shot]] | 4 | evocation | Strike a foe with energized matter at a great range | | [[~:Aligned Strafe]] | 4 | evocation | Strafe an area with aligned destruction | | [[~:Chaos Hammer]] | 4 | evocation | Harms and slows lawful creatures. | | [[~:Divine Power]] | 4 | evocation | You gain attack bonuses and Barrier. | | [[~:Energy Blitz]] | 4 | evocation | Attack multiple times with grasping energy | | [[~:Energy Rush]] | 4 | evocation | Attack multiple times with energy strikes | | [[~:Fire Shield]] | 4 | evocation | Creatures attacking you take fire damage; you're protected from heat. | | [[~:Holy Smite]] | 4 | evocation | Harms and possibly blinds evil creatures. | | [[~:Ice Storm]] | 4 | evocation | Hail deals damage in a large cylinder, and causes difficult terrain. | | [[~:Imbue with Spell Ability]] | 4 | evocation | Transfer MP to subject. | | [[~:Order's Wrath]] | 4 | evocation | Harms and dazes chaotic creatures. | | [[~:Resilient Sphere]] | 4 | evocation | Force globe protects but traps one subject. | | [[~:Shout]] | 4 | evocation | Deafens all within cone and deals 5d6 sonic damage. | | [[~:Unholy Blight]] | 4 | evocation | Harms and sickens good creatures. | | [[~:Wall of Fire]] | 4 | evocation | Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/level. | | [[~:Wall of Ice]] | 4 | evocation | Ice plane creates wall or hemisphere creates dome. | | [[~:Will o' Wisp]] | 4 | evocation | Target suffers a harsh burn that illuminates and hinders them. | | [[~:Hallucinatory Terrain]] | 4 | illusion | Makes one type of terrain appear like another (field as forest, or the like). | | [[~:Illusory Wall]] | 4 | illusion | Wall, floor, or ceiling looks real, but anything can pass through. | | [[~:Invisibility, Greater]] | 4 | illusion | As invisibility, but subject can attack and stay invisible. | | [[~:Greater Magic Aura]] | 4 | illusion | Alters object or creature magic aura. | | [[~:Phantasmal Killer]] | 4 | illusion | Fearsome illusion kills subject or deals 3d6 damage. | | [[~:Rainbow Pattern]] | 4 | illusion | Lights fascinate 24 HD of creatures. | | [[~:Shadow Conjuration]] | 4 | illusion | Mimics conjuration spell below 4th level, but only 20% real. | | [[~:Zone of Silence]] | 4 | illusion | Keeps eavesdroppers from overhearing you. | | [[~:Blight]] | 4 | necromancy | Withers one plant or deals 1d6/level damage to plant creature. | | [[~:Death Ward]] | 4 | necromancy | Grants bonuses against death spells and negative energy. | | [[~:Enervation]] | 4 | necromancy | Subject gains 1d4 negative levels. | | [[~:Fear]] | 4 | necromancy | Subjects within cone flee for 1 round/level. | | [[~:Inflict Critical Wounds]] | 4 | necromancy | Touch attack, 4d8 damage + 1/level (max +20). | | [[~:Poison]] | 4 | necromancy | Touch deals 1d3 Con damage 1/round for 6 rounds. | | [[~:Air Walk]] | 4 | transmutation | Subject treads on air as if solid (climb or descend at 45-degree angle). | | [[~:Beast Shape II]] | 4 | transmutation | You take the form and some of the powers of a Tiny or Large animal. | | [[~:Dragon Dance]] | 4 | transmutation | You begin a deadly dance, gaining power in the heat of battle. | | [[~:Elemental Body I]] | 4 | transmutation | Turns you into a Small elemental. | | [[~:Enlarge Person, Mass]] | 4 | transmutation | 1 humanoid creature/level doubles in size. | | [[~:Giant Vermin]] | 4 | transmutation | Turns centipedes, scorpions, or spiders into giant vermin. | | [[~:Reduce Person, Mass]] | 4 | transmutation | As reduce person, but affects 1 humanoid creature/level. | | [[~:Reincarnate]] | 4 | transmutation | Brings dead subject back in a random body. | | [[~:Repair Critical Damage]] | 4 | transmutation | Repairs 4d8 damage + 1/level (max +20). | | [[~:Rusting Grasp]] | 4 | transmutation | Your touch corrodes iron and alloys. | | [[~:Searing Doom]] | 4 | transmutation | Calls down superheated metal shards upon your enemies. | | [[~:Virtuoso Performance]] | 4 | transmutation | Start a second bardic performance while maintaining the first. |