This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Sleet Storm ====== **School:** Conjuration (Creation) [Cold] ===== Casting ===== **Casting Time:** 1 Half Action **Range:** Long (400 ft. + 40 ft./CL) ===== Effect ===== **Target:** Area within range **Duration:** 1 round/CL **Saving Throw:** None **Spell Resistance:** No ===== Description ===== This spell calls down a small sleet storm, in the form of a cylinder with a radius of (40 ft. + 5 ft. per Caster Level) and a height of (20 ft. + 5 ft. per Caster Level). Driving sleet blocks all sight (even [[priority:magic:spells:tier2:darkvision|darkvision]]) within it, and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC (10 + your Caster Level) Acrobatics check. Failure means it can’t move in that round, while failure by 5 or more means it falls (see the Acrobatics skill for details). The sleet extinguishes torches and small fires.