This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Searing Light ====== **School:** Evocation ===== Casting ===== **Casting Time:** 1 Half Action **Range:** Medium (100 ft. + 10 ft./CL) ===== Effect ===== **Effect:** ray of searing light **Duration:** Instantaneous **Saving Throw:** None **Spell Resistance:** Yes ===== Description ===== Focusing divine power like a ray of the sun, you project a blast of light from your open palm. You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of four rays at CL 15). Each ray requires a ranged touch attack to hit, and deals 4d8 points of holy damage. The rays may be fired at the same or different targets, but all rays must be aimed at targets within 30 feet of each other and fired simultaneously. An undead creature takes 6d8 points of damage per ray, and an undead creature particularly vulnerable to bright light takes 8d8 points of damage per ray. A construct or inanimate object takes only 2d8 points of damage per ray.