This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Phantom Steed ====== **School:** Conjuration (Creation) ===== Casting ===== **Casting Time:** 2 Full Round Actions **Range:** 5 ft. radius ===== Effect ===== **Target:** Target square(s) adjacent to caster **Duration:** 1 hour/CL **Saving Throw:** None **Spell Resistance:** No ===== Description ===== You conjure a Large, quasi-real, horse-like creature (the exact coloration can be customized as you wish). It can be ridden only by you or by the one person for whom you specifically created the mount. A normal phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. It has what seems to be a saddle, saddle bags, bit, and bridle. It does not fight, but animals shun it and refuse to attack it, unless spurred to do so with an appropriate [[priority:skills:handle_animal]] check. The mount has AC 18 (-1 size, +4 natural armor, +5 Dex) and 10 hit points + 2 hit point per caster level. If it loses all its hit points, the phantom steed disappears. A phantom steed has a speed of 60ft. It can bear its rider’s weight plus up to 25 pounds per caster level. These mounts gain certain powers according to caster level. A mount’s abilities include those of mounts of lower caster levels. * **8th Level:** The mount can ride over sandy, muddy, or even swampy ground without difficulty or decrease in speed. * **10th Level:** The mount can use [[water walk]] at will (as the spell, no action required to activate this ability). * **12th Level:** The mount can use [[priority:magic:spells:tier4:air walk]] at will (as the spell, no action required to activate this ability) for up to 1 round at a time, after which it falls to the ground. * **14th Level:** The mount can fly at its speed with a bonus on Fly skill checks equal to your caster level.