This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Nondetection ====== **School:** Abjuration ===== Casting ===== **Casting Time:** 1 Half Action **Range:** Touch ===== Effect ===== **Target:** Creature or object **Duration:** 1 hour/CL **Saving Throw:** Will negates (harmless) **Spell Resistance:** Yes (harmless) ===== Description ===== The warded creature or object becomes difficult to detect by divination spells such as [[clairaudience/clairvoyance]], [[locate object]], and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 20 + your caster level. If cast on a creature, nondetection wards the creature’s gear as well as the creature itself.