This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Flame Arrow ====== **School:** Transmutation [Fire] ===== Casting ===== **Casting Time:** 1 Half Action **Range:** Close (25 ft. + 5 ft./2 CL) ===== Effect ===== **Target:** Fifty projects, which must all be together at time of casting **Duration:** 10 min./CL **Saving Throw:** None **Spell Resistance:** No ===== Description ===== This spell allows you to turn ammunition (such as arrows, crossbow bolts, shuriken, and sling stones) into fiery projectiles. Each piece of ammunition deals an extra 1d6 + 1 points of fire damage to any target it hits. The damage increases by 1 for every 4 caster levels you possess, to a maximum of 1d6 + 5 damage at CL 20. A flaming projectile can easily ignite a flammable object or structure, but it won’t ignite a creature it strikes.