This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Elemental Shot ====== **School:** Evocation ===== Casting ===== **Casting Time:** 1 Half Action **Range:** Long (400 ft. + 40 ft./CL)) ===== Effect ===== **Target:** One creature in range **Duration:** Instantaneous **Saving Throw:** None **Spell Resistance:** None ===== Description ===== When this spell is learned you must select Fire, Electricty, Acid, Cold or Sonic. That is the elemental damage dealt. You may learn this spell additional times, each time selecting a new element. Your successful ranged attack deals 2d6 points of Elemental damage per MP spent, up to a maximum of number of dice equal to your Caster Level. Example: At CL 10 Frank spends 5 MP to deal 10D6 of Fire damage when casting Searing Shot (Elemental Shot).