This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Shatter ====== **School:** Evocation [Sonic] ===== Casting ===== **Casting Time:** 1 Half Action **Range:** Close (25 ft. + 5 ft./2 CL) ===== Effect ===== **Target:** 5 ft. radius spread / one solid object / one crystalline creature **Duration:** Instantaneous **Saving Throw:** Will negates / Fortitude half; see text **Spell Resistance:** Yes ===== Description ===== Shatter creates a loud, ringing noise that breaks brittle, non-magical objects; sunders a single solid, non-magical object; or damages a crystalline creature. Used as an area attack, shatter destroys non-magical objects of crystal, glass, ceramic, or porcelain. All such unattended objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell (no save). Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered. Alternatively, you can target shatter against a single solid non-magical object, regardless of composition, weighing up to 10 pounds per caster level. The object may make a Will save to avoid this effect, if capable of doing so. Targeted against a crystalline creature (of any weight), shatter deals 1d6 points of sonic damage per caster level (maximum 10d6). The creature may make a Fortitude save for half damage.