This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Desecrate ====== **School:** Evocation [Evil] ===== Casting ===== **Casting Time:** 1 Half Action **Range:** Close (25 ft. + 5 ft./2 CL) ===== Effect ===== **Target:** 20 ft. radius emanation from target location **Duration:** 2 hours/CL **Saving Throw:** None **Spell Resistance:** Yes ===== Description ===== This spell imbues an area with negative energy. The DC to resist negative channeled energy within this area gains a +3 profane bonus. Every undead creature entering a desecrated area gains a +1 profane bonus on all attack rolls, damage rolls, and saving throws. An undead creature created within or summoned into such an area gains +1 hit point per HD. If the desecrated area contains an altar, shrine, or other permanent fixture dedicated to an evil deity or aligned higher power, the modifiers given above are doubled (+6 profane bonus to negative channeled energy DCs, +2 profane bonus and +2 hit points per HD for undead created in the area). If the area contains an altar, shrine, or other permanent fixture of a deity, pantheon, or higher power of good alignment, the desecrate spell additionally curses the area, cutting off its connection with the associated deity or power. Furthermore, anyone who casts [[priority:magic:spells:tier3:animate_dead|]] within this area may create as many as double the normal amount of undead (that is, 4 HD per caster level rather than 2 HD per caster level). Desecrate counters and dispels [[priority:magic:spells:tier2:consecrate|]].