This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Entangle ====== **School:** Transmutation ===== Casting ===== **Casting Time:** 1 Half Action **Range:** Long (400 ft. + 40 ft./CL) ===== Effect ===== **Target:** Plants in a 40 ft. radius spread **Duration:** 1 min./CL **Saving Throw:** Reflex partial **Spell Resistance:** No ===== Description ===== This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. Creatures that fail their save gain the Immobilized condition. Creatures that make their save are Hindered as long as they remain in the effected area. Creatures that move into the area must save immediately. Those that fail must end their movement and gain the Immobilized condition. Immobilized creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the DC of the spell. If the plants in the area are covered in thorns, those in the area take 1 point of damage each time they fail a save against the entangle or fail a check made to break free. Other effects, depending on the local plants, might be possible at GM discretion.