This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Detect Magic ====== **School:** Divination ===== Casting ===== **Casting Time:** 1 [[chargen:common_terms#action_types|Half Action]] **Range:** 60 ft. ===== Effect ===== **Target:** Area (Cone-shaped emanation) **Duration:** Concentration; up to 1 min./CL **Saving Throw:** None **Spell Resistance:** No ===== Description ===== You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject as follows: * **1st Round:** Presence or absence of magical auras. * **2nd Round:** Number of different magical auras and the power of the most potent aura. * **3rd Round:** The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make [[priority:skills:knowledge|Knowledge]] (Arcana) skill checks to determine the school of magic involved in each (Make one check per aura: DC 15 + spell level, or 15 + 1/2 [[priority:magic#caster_level|Caster Level]] for a nonspell effect). If the aura emanates from a magic item, you can attempt to identify its properties (see [[priority:skills:knowledge|Knowledge (Arcana)]]). Magical areas, multiple types of magic, or strong local magical emanations may distort or conceal weaker auras. Auras may radiate from magical items, spellcasters, and active spells.