This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Hit Dice ====== By spending Experience to increase your Hit Dice, you gain 10 extra hit points, plus your Constitution modifier. In addition, your Base Saves increase! This is a very valuable field for keeping your character in the adventuring business and avoiding an untimely demise. Certain Talents are locked behind the number of Hit Dice you possess, making this a valuable field in many ways. Every time you invest in your Hit Dice, your Base Saves increase accordingly. <WRAP center round tip 60%> For more information on Hit Points and taking damage, see the [[game_systems:combat:health]] page. </WRAP> ====Hit Points==== Hit Points (HP) is used to determine how much damage you character can take before the injuries become serious enough to become wounds. You may spend 1 EXP to acquire an additional 2 HP. You may never have more then 20 HP per HD. ====Saving Throws==== Your base saves are equal to half HD round down. You may additionally purchase additional bonuses. No one Base Save may ever exceed you HD rank + 2. Each time you purchase extra Base Save it only applies to one saving throw (Fortitude, Reflex or Will.) Each increase to Base Save cost 2 EXP up to a maximum equal to your HD + 2 ===== Table: Base Saves per HD and Bonus Health Per HD ===== <WRAP tablewidth 30%> ^ Hit Dice ^ Base Save ^ | 1 | +0 | | 2 | +1 | | 3 | +1 | | 4 | +2 | | 5 | +2 | | 6 | +3 | | 7 | +3 | | 8 | +4 | | 9 | +4 | | 10 | +5 | | 11 | +5 | | 12 | +6 | | 13 | +6 | | 14 | +7 | | 15 | +7 | | 16 | +8 | | 17 | +8 | | 18 | +9 | | 19 | +9 | | 20 | +10 | </WRAP> ===== Table: EXP Cost per Hit Dice ===== <WRAP tablewidth 20%> ^ HD ^ Exp Cost ^ ^ 1 | 20 | ^ 2 | 20 | ^ 3 | 20 | ^ 4 | 20 | ^ 5 | 20 | ^ 6 | 20 | ^ 7 | 20 | ^ 8 | 20 | ^ 9 | 20 | ^ 10 | 20 | ^ 11 | 60 | ^ 12 | 60 | ^ 13 | 60 | ^ 14 | 60 | ^ 15 | 80 | ^ 16 | 80 | ^ 17 | 80 | ^ 18 | 80 | ^ 19 | 80 | ^ 20 | 80 | </WRAP>