This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Solar Bloodline ====== //Praise the Sun!// **Bloodline Skill:** [[priority:skills:perception|Perception]] <WRAP round box> ===== Sun-Soak ===== **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:perception|Perception]] 4, 10 EXP You draw energy directly from the sun, as all creatures should. As long as you are exposed to at least 4 hours of direct sunlight per day, you do not need to eat to survive, and you become immune to ingested poisons. These benefits last for 24 hours, after which you must refresh them with further exposure. </WRAP> ---- <WRAP round box> ===== Sunsight (Su) ===== **Requirements:** Sun-Soak, [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:perception|Perception]] 8, 15 EXP You gain low-light vision, and cannot be dazzled. In addition, you gain a bonus equal to your [[priority:magic|CL]]/[[priority:prowess|Prowess]] on saves against blinding effects. </WRAP> ---- <WRAP round box> ===== Walking on Sunshine (Su) ===== **Requirements:** Sunsight, [[chargen:common_terms#core_stats|CST]] 10, [[priority:skills:perception|Perception]] 12, 20 EXP You may travel between areas of sunlight by expending [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] based upon the distance traveled. This ability functions as [[paths:mobile_path#abundant_step|Abundant Step]], except it does not function in areas of less than bright light. However, you may artificially generate the light through certain means, such as a [[priority:magic:spells:tier3:daylight|]] spell. You do not need to see the the location, but if suitable sunlight is not present, this Talent cannot be used (no TP/MP is expended in this case). Additionally, you gain fire resistance equal to your [[priority:health|]]. </WRAP> ---- <WRAP round box> ===== Solar Caravan (Su) ===== **Requirements:** Walking on Sunshine, [[chargen:common_terms#core_stats|CST]] 15, [[priority:skills:perception|Perception]] 16, 25 EXP As a Full Action, you can step into the planar border where the Astral Plane abuts the Material Plane, pulling up to one additional person for every two [[priority:magic|CL]]/[[priority:prowess|Prowess]] you possess with you. You can’t travel fully into the Astral Plane or any of the other planes it borders, but while using this ability you can cover incredible distances, traversing 50 miles per hour, as per the [[priority:magic:spells:tier6:shadow_walk|]] spell. You must spend 3 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] for every hour of travel in this manner. This Talent only works at day, when the sun is out. </WRAP> ---- <WRAP round box> ===== Praise the Sun (Su) ===== **Requirements:** Solar Caravan, [[chargen:common_terms#core_stats|CST]] 20, [[priority:skills:perception|Perception]] 20, 30 EXP You begin to radiate with the holy cleansing light of the sun. You radiate true daylight in a 30 ft. radius spread around you, which may be suppressed at will. Additionally, you may spend 4 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to generate a [[priority:magic:spells:tier7:sunbeam|Sunbeam]] effect, with a CL equal to your [[priority:health|Hit Dice]] or [[priority:magic|CL]], whichever is higher. </WRAP> ----