This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Serpentine Bloodline ====== //Your bloodline carries the lingering stain of ancient serpent races that ruled when the world was young; your forebears were likely favored slaves anointed by their reptilian masters and gifted with their cold cunning and subtle manipulation. While deception and a mesmeric charm are your birthright, you may struggle for truth in spite of your heritage.// **Bloodline Skill:** [[priority:skills:charm|Charm]] <WRAP round box> ===== Serpent-tongue ===== **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:charm|Charm]] 4, 10 EXP Your powers of compulsion can affect even bestial creatures. Whenever you use [[priority:skills:diplomacy|Diplomacy]], or cast a mind-affecting or language-dependent spell, it affects animals, magical beasts, and monstrous humanoids as if they were humanoids who understood your language. </WRAP> ---- <WRAP round box> ===== Serpent's Fangs (Ex) ===== **Requirements:** Serpent-tongue, [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:charm|Charm]] 8, 15 EXP You can grow fangs as a Free Action. These fangs are treated as a primary natural weapon, inflicting 1d6 points of damage plus your Strength modifier (1d4 if you are Small) plus poison (Bite—injury; save Fort DC 10 + your [[priority:magic|CL]]/[[priority:prowess|Prowess]] + your Constitution modifier; frequency 1/round for 6 rounds; effect 1 Con damage; cure 1 save). At [[priority:magic|CL]]/[[priority:prowess|Prowess]] 5, these fangs are considered magical for the purpose of overcoming DR and the poison damage increases to 1d2 Con. At [[priority:magic|CL]]/[[priority:prowess|Prowess]] 7, your poison requires 2 successful saves to cure. At [[priority:magic|CL]]/[[priority:prowess|Prowess]] 11, your poison damage increases to 1d4 Con. </WRAP> ---- <WRAP round box> ===== Serpentfriend (Ex) ===== **Requirements:** Serpent's Fangs, [[chargen:common_terms#core_stats|CST]] 10, [[priority:skills:charm|Charm]] 12, 20 EXP You may freely communicate with reptilian animals such as snakes (including various forms of dinosaurs, lizards, and other cold-blooded creatures) as if you shared a language. Additionally, such creatures possess a starting attitude of Friendly towards you. You also gain a viper familiar, as if you had selected the [[paths:arcana_path#find_familiar|Find Familiar]] Talent from the Path of Arcana. </WRAP> ---- <WRAP round box> ===== Snakeskin (Ex) ===== **Requirements:** Serpentfriend, [[chargen:common_terms#core_stats|CST]] 15, [[priority:skills:charm|Charm]] 16, 25 EXP You gain a +1 bonus to natural armor, a +2 racial bonus on saves against poison, and the compression universal monster ability. The bonuses increase by 1 for every 6 [[priority:magic|CL]]/[[priority:prowess|Prowess]] you possess, to a maximum of +4 natural armor and +5 on saves against poison at [[priority:magic|CL]]/[[priority:prowess|Prowess]] 18. Additionally, you no longer suffer penalties whilst prone, and you may stand up without provoking an Attack of Opportunity. </WRAP> ---- <WRAP round box> ===== Den of Vipers (Sp) ===== **Requirements:** Snakeskin, [[chargen:common_terms#core_stats|CST]] 20, [[priority:skills:charm|Charm]] 20, 30 EXP You may summon a host of writhing serpents as a Half Action. This power acts as [[priority:magic:spells:tier6:creeping_doom|]], but the swarms’ poison inflicts Con damage instead of Dex, and any creature other than you sharing a space with a swarm is entangled. You may use this ability once per day. </WRAP> ----