This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Protean Bloodline ====== //You have in your veins the ever-changing wildness of primal chaos, the raw essence of unbound creation. Your mind and spirit burst with the constant inspiration of consummate freedom, though you have difficulty following through on a task when another, new and exciting, catches your interest.// **Bloodline Skill:** [[priority:skills:knowledge|Knowledge]] (Planes) <WRAP round box> ===== Confounding Counterspelling ===== **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:knowledge|Knowledge]] (Planes) 4, 10 EXP Your magic is particularly difficult to unravel on account of its chaotic nature. When a creature [[priority:magic#counterspelling|Counterspells]] you, they must spend twice as much Mana as normal. </WRAP> ---- <WRAP round box> ===== Discombobulate (Su) ===== **Requirements:** Confounding Counterspelling, [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:knowledge|Knowledge]] (Planes) 8, 15 EXP When you are targeted by a hostile attack, spell, maneuver, or any other hostile action, you may spend 5 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] as an Immediate Action. Doing so causes a random equipped item from the creature to disappear from their person, and to appear on the ground 2d6 squares away from you in a random direction. If the creature has no items equipped, nothing happens. </WRAP> ---- <WRAP round box> ===== Protean Resistances (Ex) ===== **Requirements:** Discombobulate, [[chargen:common_terms#core_stats|CST]] 10, [[priority:skills:knowledge|Knowledge]] (Planes) 12, 20 EXP You gain resist acid 5 and a +2 bonus on saving throws against polymorph, petrification, mind-affecting, and transmutation spells or effects for every 5 [[priority:magic|CL]]/[[priority:prowess|Prowess]] you possess, to a maximum of resist acid 20 and a +8 bonus to the specified saving throws at [[priority:magic|CL]]/[[priority:prowess|Prowess]] 20. </WRAP> ---- <WRAP round box> ===== Reality Wrinkle (Sp) ===== **Requirements:** Protean Resistances, [[chargen:common_terms#core_stats|CST]] 15, [[priority:skills:knowledge|Knowledge]] (Planes) 16, 25 EXP You can surround yourself with a mobile, 10-foot-radius emanation of mutable reality as a Half Action. This rippling distortion is similar to [[priority:magic:spells:tier4:solid_fog|]], but does not provide concealment or block line of sight, and cannot be blown away by wind. Your movement is not slowed by this aura. Attacks from outside the aura suffer a 20% miss chance against targets inside the aura. You may use this ability a number of rounds per day equal to your [[priority:magic|CL]]/[[priority:prowess|Prowess]], though this duration need not be continuous. </WRAP> ---- <WRAP round box> ===== PuRe A cHaOs of crEatuRe! (Sp) ===== **Requirements:** Reality Wrinkle, [[chargen:common_terms#core_stats|CST]] 20, [[priority:skills:knowledge|Knowledge]] (Planes) 20, 30 EXP You can unravel the fibers of reality and ride along them as they snap back into place, by spending 6 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] as an Immediate Action. This power functions as [[priority:magic:spells:tier4:dimension_door|]], while also creating a mass of [[priority:magic:spells:tier4:black_tentacles|]] centered on your former location. Both of these effects use your [[priority:health|Hit Dice]] or [[priority:magic|CL]] as the caster level, whichever is higher. </WRAP> ----