This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Marid Bloodline ====== //You were born with the power of water genies, and the magic of the marids is strong in you.// **Bloodline Skill:** [[priority:skills:knowledge|Knowledge]] (Planes) <WRAP round box> ===== Seaborne (Ex) ===== **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:knowledge|Knowledge]] (Planes) 4, 10 EXP Your Marid heritage makes you right at home in the water. You gain the ability to breathe water freely, as [[priority:magic:spells:tier3:water_breathing|]], you become immune to the crushing pressure of deep water, and you gain a swim speed equal to 2x your base land speed. </WRAP> ---- <WRAP round box> ===== Frosty Terrain (Sp) ===== **Requirements:** Seaborne, [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:knowledge|Knowledge]] (Planes) 8, 15 EXP As a Half Action, you may spend 2 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to freeze the surface of a 30 ft diameter area that you can see. Creatures within the area must make a Reflex save (DC 10 + ½ your [[priority:magic|CL]]/[[priority:prowess|Prowess]] + your Primary Attribute modifier) or be slowed (as the spell [[priority:magic:spells:tier3:slow|Slow]]) for one round. Every round that creatures remain within the area, they must make another saving throw. This frozen terrain lasts for a number of rounds equal to your [[priority:magic|CL]]/[[priority:prowess|Prowess]]. </WRAP> ---- <WRAP round box> ===== Elemental Resistances (Ex) ===== **Requirements:** Frosty Terrain, [[chargen:common_terms#core_stats|CST]] 10, [[priority:skills:knowledge|Knowledge]] (Planes) 12, 20 EXP You gain cold resistance 10. At [[priority:magic|CL]]/[[priority:prowess|Prowess]] 10, this increases to cold resistance 20. </WRAP> ---- <WRAP round box> ===== Fury of the Waves (Sp) ===== **Requirements:** Elemental Resistances, [[chargen:common_terms#core_stats|CST]] 15, [[priority:skills:knowledge|Knowledge]] (Planes) 16, 25 EXP Once per day, you may take the form of a Large water elemental, as if casting [[priority:magic:spells:tier6:elemental_body_iii|]]. This form lasts for a number of rounds equal to your [[priority:magic|CL]]/[[priority:prowess|Prowess]]. </WRAP> ---- <WRAP round box> ===== Swift As The River (Su) ===== **Requirements:** Fury of the Waves, [[chargen:common_terms#core_stats|CST]] 20, [[priority:skills:knowledge|Knowledge]] (Planes) 20, 30 EXP Your swim speed increases to 3x your base land speed (regardless of your form). Whilst underwater, you are treated as being under a constant [[priority:magic:spells:tier4:freedom_of_movement|]] effect, and your projectiles and spells are similarly completely unimpeded. You may grant your swim speed to other creatures for one hour by touching them as a Half Action, at will. </WRAP> ----