This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Lunar Bloodline ====== //Sorcerers of the Lunar bloodline are inherently linked to the mysterious and phasing nature of the moon.// **Bloodline Skill:** [[priority:skills:knowledge|Knowledge]] (Arcana) <WRAP round box> ===== Walk By Moonlight ===== **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Knowledge (Arcana) 3, 10 EXP Whenever you can see the moon, you may determine your precise location, even on foreign planes (as long as they have a moon to spot). Additionally, you are now immune to lycanthropy. </WRAP> ---- <WRAP round box> ===== See By Moonlight (Su) ===== **Requirements:** Walk By Moonlight, [[chargen:common_terms#core_stats|CST]] 5, Knowledge (Arcana) 5, 15 EXP You gain Darkvision 60 ft. If you already have Darkvision, you may increase it by this amount. Additionally, as long as you are outdoors at night, you gain the See in Darkness ability, allowing you to see through even magical darkness. </WRAP> ---- <WRAP round box> ===== Decipher Mysteries ===== **Requirements:** See By Moonlight, [[chargen:common_terms#core_stats|CST]] 10, Knowledge (Arcana) 7, 20 EXP You may use the power of moon-runes to see the truth in magical objects. By spending 1 hour in preparation, you may see things as they truly are in a selected 60 foot diameter area of your choosing. Whilst in this area and under the moon, you gain the benefits of [[priority:magic:spells:tier6:true_seeing|]] and [[priority:magic:spells:tier6:analyze_dweomer|]]. </WRAP> ---- <WRAP round box> ===== Astral Caravan (Su) ===== **Requirements:** Decipher Mysteries, [[chargen:common_terms#core_stats|CST]] 15, Knowledge (Arcana) 10, 25 EXP As a Full Action, you can step into the planar border where the Astral Plane abuts the Material Plane, pulling up to one additional person for every two [[priority:magic|CL]]/[[priority:prowess|BaB]] which you possess with you. You can’t travel fully into the Astral Plane or any of the other planes it borders, but while using this ability you can cover incredible distances, traversing 50 miles per hour, as per the [[priority:magic:spells:tier6:shadow_walk|]] spell. For every hour traveled, you must expend 3 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]]. This Talent only works at night, when the moon is out - a new moon or extensive overcast conditions prevent use of this ability. </WRAP> ---- <WRAP round box> ===== Moonbeam (Sp) ===== **Requirements:** Astral Caravan, [[chargen:common_terms#core_stats|CST]] 20, Knowledge (Arcana) 15, 35 EXP As a Full Action, you may spend 7 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to conjure rays of moonlight. This Talent functions as [[priority:magic:spells:tier7:sunbeam|]], except it also inflicts bonus damage against lycanthropes and devils, just as Sunbeam adversely affects the undead. </WRAP> ---- <WRAP round box> ===== Lunar Ascension (Su) ===== **Requirements:** Moonbeam, [[chargen:common_terms#core_stats|CST]] 25, Knowledge (Arcana) 20, 50 EXP Your mysterious connection with the moon is so complete that you are infused with the moon’s mystical power. You gain SR 10 + your Hit Dice and DR 5/silver. As long as you are outdoors at night, you receive fast healing 5. In addition, whenever you are reduced to negative hp while in sight of the moon, you automatically stabilize. Should you die whilst in sight of the moon, you are reborn on the next full moon (as [[priority:magic:spells:special:true_resurrection|]]). </WRAP> ----