This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Infernal Bloodline ====== //Somewhere in your family’s history, a relative made a deal with a devil, and that pact has influenced your family line ever since. In you, it manifests in direct and obvious ways, granting you powers and abilities. While your fate is still your own, you can’t help but wonder if your ultimate reward is bound to the Pit.// **Bloodline Skill:** [[priority:skills:diplomacy|Diplomacy]] <WRAP round box> ===== Shake My Hand (Ex) ===== **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Diplomacy 3, 10 EXP Humanoids possess a [[priority:skills:diplomacy|starting attitude]] of indifferent towards you, even if they would normally be aggressive on sight. This has no effect if combat has already erupted. </WRAP> ---- <WRAP round box> ===== Benign Bestowing (Sp) ===== **Requirements:** Shake My Hand, [[chargen:common_terms#core_stats|CST]] 5, Diplomacy 7, 15 EXP The powers of intrigue veil your poisons and magic items from magical scrutiny. As a Half Action, you can touch an object, granting it the benefits of [[priority:magic:spells:tier1:magic_aura|]], and immunity to [[priority:magic:spells:tier0:detect_poison|]]. Creatures attempting to perceive this Talent on an object you have affected must make a [[priority:skills:perception|Perception]] check against a DC of 10 + your CST. You can use this ability at will. </WRAP> ---- <WRAP round box> ===== Keeping An Eye Out (Sp) ===== **Requirements:** Benign Bestowing, [[chargen:common_terms#core_stats|CST]] 10, Diplomacy 12, 20 EXP Once per day, you may place a [[priority:magic:spells:tier4:scrying|scrying]] sensor on a touched creature, object, or point in space. This allows you to see and hear the creature, object, or point and their surroundings (approximately 10 feet in all directions) by concentrating as a Half Action. Placing the sensor on an unaware creature grants them a [[priority:skills:perception|Perception]] check to notice it, but they do not receive a Will save against the Scrying effect. If the creature or object moves, the sensor moves with it. You may have a number of active sensors up to half your [[priority:magic|CL]]/[[priority:prowess|BaB]]. All other normal limitations on Scrying apply. </WRAP> ---- <WRAP round box> ===== On Dark Wings (Su) ===== **Requirements:** Keeping An Eye Out, [[chargen:common_terms#core_stats|CST]] 15, Diplomacy 15, 25 EXP Your base land speed is doubled. Secondly, you may choose to instantaneously warp to your destination when moving. Doing so uses your movement as normal, so if you warp 60 feet, 60 feet of your movement is still used. However, you move to your chosen location instantly (and thus provoke no attacks of opportunity, even upon arriving), and you may move to any location of your choice as long as it is in range - this includes the air, areas that you cannot see, and so-on. Normal hazards of jumping somewhere that you're not prepared for still apply. </WRAP> ---- <WRAP round box> ===== One of You (Ex) ===== **Requirements:** On Dark Wings, [[chargen:common_terms#core_stats|CST]] 15, Diplomacy 15, 35 EXP As an Immediate Action, you may display your alignment as whatever you wish. Additionally, you always know when a creature or effect are attempting to discern your alignment. Finally, at will you may learn the surface thoughts desires of a creature you can physically see, as if using [[priority:magic:spells:tier2:detect_thoughts|]], but the target receives no save against this effect. </WRAP> ----