This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Boreal Bloodline ====== //Descended from inhabitants of the lands of ice and snow, you count among your ancestors giant-kin, troll-born, and frost-rimed spirits. Their savage and raw energies flow down through generations to infuse you to the marrow with the chill of the polar wind, crackling auroras, and the long winter’s night.// **Bloodline Skill:** Survival <WRAP round box> ===== Chill the Bones (Ex) ===== **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Survival 3, 5 EXP Whenever you inflict [[game_systems:combat:energy_damage#cold|cold]] damage through a spell or through a [[equipment:weapons:weaponenchantments#frost_1|Frost]] weapon, the damage dice is not reduced as it normally would be. </WRAP> ---- <WRAP round box> ===== Child of Winter (Ex) ===== **Requirements:** Chill the Bones, [[chargen:common_terms#core_stats|CST]] 5, Survival 7, 10 EXP You become inherently immune to adverse effects from both mundane and magical extreme cold. Additionally, you may move through snow and ice unimpeded. You never need to make [[priority:skills:acrobatics|Acrobatics]] checks to run or charge on ice. You leave no trail in ice or snow, and cannot be tracked (though you may choose to leave a trail if you so desire). </WRAP> ---- <WRAP round box> ===== Cold Steel (Sp) ===== **Requirements:** Child of Winter, [[chargen:common_terms#core_stats|CST]] 10, Survival 12, 15 EXP Creatures who would be [[game_systems:combat:status_conditions#immobilized|Immobilized]] by the cold from your attacks are now also [[game_systems:combat:status_conditions#stunned|Stunned]], in addition to the normal effects. Creatures who are [[game_systems:combat:status_conditions#hindered|Hindered]] also become [[game_systems:combat:status_conditions#staggered|Staggered]]. </WRAP> ---- <WRAP round box> ===== Snow Shroud (Su) ===== **Requirements:** Child of Winter, [[chargen:common_terms#core_stats|CST]] 15, Survival 15, 25 EXP You ignore concealment and Perception penalties in natural or magical snow, ice, fog, and similar weather conditions (including associated spells, such as [[priority:magic:spells:tier4:solid_fog|]]). In addition, as a Half Action you can surround yourself with a cloak of swirling snow for a number of rounds per day equal to your [[priority:magic|CL]]/[[priority:prowess|BaB]]. This power acts and deals damage as a [[priority:magic:spells:tier4:fire_shield|]] (except it would be better called a chill shield) which sheds no light and deals cold damage instead. It provides a 20% miss chance on attacks made against you, and grants a bonus on [[priority:skills:stealth|Stealth]] checks equal to 1/2 your [[priority:magic|CL]]/[[priority:prowess|BaB]] in snowy or icy areas. You may use this ability twice per day, and the rounds do not need to be consecutive. </WRAP> ---- <WRAP round box> ===== Wizard Blizzard (Su) ===== **Requirements:** Snow Shroud, [[chargen:common_terms#core_stats|CST]] 20, Survival 20, 35 EXP You can create a savage winter storm centered on you. This power acts as [[priority:magic:spells:tier5:control_winds|]], but in addition the entire area (not including the “eye” at the center of the storm) is affected as a [[priority:magic:spells:tier3:sleet_storm|]], and all in the area are exposed to extreme cold. You may use this ability once per day. </WRAP> ----