This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== War Domain ====== //You are a crusader for your god, always ready and willing to fight to defend your faith.// ===== Primus - Heat of Battle (Su) ===== <WRAP round box> The depths of the battlefield are familiar to you, and not something you shy away from. You may spend 50 TU to decorate any weapon or shield with the holy iconography of your god. This cost is halved if it is your deity's favored weapon. Doing so provides you extra resilience in battle: * First, you may spend 1 [[priority:magic#mana|MP]] to add your Primary Casting Attribute to attack and damage rolls for one turn when wielding such equipment. * Second, you never provoke Attacks of Opportunity from casting spells when wielding such equipment. You lose these benefits if you are not wielding the equipment in battle - simply being on your person is not sufficient. </WRAP> ===== Enlightenment - Channel Smite (Su) ===== <WRAP round box> You may spend a Swift Action and 4 [[priority:magic#mana|MP]] to Channel Smite - sending the power of your god through your weapon as you strike a foe. Your next attack inflicts your Channel Energy damage, in addition to the weapon's normal damage. An enemy struck by Channel Smite does not receive as saving throw for half damage. You may use this Talent once per turn. The Smite remains "active" until a successful attack, or after a number of rounds equal to your Caster Level, whichever comes first. </WRAP> ===== Zenith - Chariots of War (Su) ===== <WRAP round box> As a Half Action, you may spend 6 [[priority:magic#mana|MP]] to summon and board a gleaming chariot pulled by a spectral steed. Each are detailed in a manner fitting for your god. The chariot is treated as a Combat-Trained mount, and occupies no space due to its spectral nature, allowing you to attack and cast freely. As a Free Action, you may direct the chariot to move across the battlefield. You never need to make a [[priority:skills:ride|Ride]] check to pilot or maintain your position on the Chariot. The chariot possesses a move speed of 10 feet per Caster Level, and may move upon ground, through liquids, and in the air with equal ability. You are not immune to the negative effects of entering perilous areas with the chariot, however - if you ride into a pool of lava, you are in a pool of lava. The Chariot itself is completely immune to damage. It remains for a number of minutes equal to your Caster Level. There is sufficient room to bring one other creature of your [[game_systems:size|Size]] onto the Chariot with you without squeezing, though if the creature is not approved by your god, they may find it impossible to stand upon. </WRAP> ===== Favored Spells ===== * [[priority:magic:spells:tier1:magic_weapon|]] * [[priority:magic:spells:tier2:spiritual_weapon|]] * [[priority:magic:spells:tier3:magic_vestment|]] * [[priority:magic:spells:tier4:divine_power|]] * [[priority:magic:spells:tier5:flame_strike|]] * [[priority:magic:spells:tier6:blade_barrier|]] * [[priority:magic:spells:tier7:power_word_blind|]] * [[priority:magic:spells:tier8:power_word_stun|]] * [[priority:magic:spells:tier9:power_word_kill|]]