This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Destruction Domain ====== //You revel in ruin and devastation, and can deliver particularly destructive attacks.// ===== Primus - Destructive Smite (Su) ===== <WRAP round box> As a Swift Action, you may spend 3 [[priority:magic#mana|MP]] to channel destructive might into a single attack per turn. The attack targets your enemy's touch AC, even if it wouldn't normally, and you gain a morale bonus on your damage roll equal to 1/2 your CL (minimum 1). You must declare use of the Destructive Smite before making the attack. If you attack an object with this smite, you may ignore the object's hardness on that attack. </WRAP> ===== Enlightenment - Intense Magic (Su) ===== <WRAP round box> Whenever you cast an evocation spell which deals hitpoint damage or inflict damage with Channel Energy, add your Caster Level to the damage dealt (minimum +1). This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. This bonus damage is not increased by other Talents or effects. This damage is of the same type as the spell or channel. This Talent acts as the Path of Wizardry Talent of the same name for any effects or Talents which require Intense Magic. </WRAP> ===== Zenith - Burn It Down (Su) ===== <WRAP round box> You may now channel the destructive might of your god at an even greater scale. You may expend 3 additional [[priority:magic#mana|MP]] per MP cost of the original spell (thus, a typical Tier 2 spell costing 2 MP would now cost 8) to cause your spell to inflict the effects of Destructive Smite upon everything it hits. This effect does not discriminate, and will thus massively damage all objects within the spell's reach (and typically scars the ground to a significant degree as a result). The spell gains the normal benefits of Destructive Smite in full, though if the spell does not normally require an attack roll, the benefit of targeting touch AC is not accounted for. </WRAP> ===== Favored Spells ===== * [[priority:magic:spells:tier1:true_strike|]] * [[priority:magic:spells:tier2:shatter|]] * [[priority:magic:spells:tier3:elemental_blast|]] * [[priority:magic:spells:tier4:inflict_critical_wounds|]] * [[priority:magic:spells:tier4:shout|]] * [[priority:magic:spells:tier6:harm|]] * [[priority:magic:spells:tier6:disintegrate|]] * [[priority:magic:spells:tier8:earthquake|]] * [[priority:magic:spells:tier8:implosion|]]