This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Status Conditions ====== ===== Movement Penalties ===== <WRAP round box> ==== Hindered ==== A Hindered creature's total move speed is halved. A 5 ft move now requires a [[chargen:common_terms#action_types|Half Action]] instead of a [[chargen:common_terms#action_types|Swift Action]]. </WRAP> <WRAP round box> ==== Immobilized ==== An Immobilized creature cannot voluntarily move from the spot they occupy, and they have no movement speed. However, they may take other actions freely. </WRAP> ===== Action Penalties ===== <WRAP round box> ==== Winded ==== A Winded character may not take [[chargen:common_terms#action_types|Swift Actions]]. </WRAP> <WRAP round box> ==== Staggered ==== A staggered character may not take [[chargen:common_terms#action_types|Full Round Actions]]. </WRAP> <WRAP round box> ==== Stunned ==== A Stunned creature may not take [[chargen:common_terms#action_types|Full Actions]], and is limited to only one [[chargen:common_terms#action_types|Half Action]] per round (this includes losing their [[chargen:common_terms#action_types|Swift Action]]). They cannot gain extra actions when affected by this condition. </WRAP> <WRAP round box> ==== Paralyzed ==== A Paralyzed creature may not take any actions aside from [[chargen:common_terms#action_types|Swift]], [[chargen:common_terms#action_types|Free]] or non-Actions. </WRAP> <WRAP round box> ==== Frozen ==== A Frozen creature may not take any actions. This includes speaking or even thinking. </WRAP> ===== Fear Penalties ===== <WRAP round box> ==== Shaken ==== A Shaken creature takes a -2 penalty on all [[chargen:common_terms#attacking|Attack and Damage Rolls]]. These penalties are doubled if rolls are against the source of the fear effect. Spellcasters must make a Concentration check to cast, at the standard DC minus 5. </WRAP> <WRAP round box> ==== Terrified ==== A Terrified creature takes -4 on all [[chargen:common_terms#attacking|Attack and Damage Rolls]]. These penalties are doubled if rolls are against the source of the fear effect. Spellcasters must make a Concentration check to cast, at the standard DC. </WRAP> <WRAP round box> ==== Panicked ==== A Panicked creature takes -4 on all [[chargen:common_terms#attacking|Attack and Damage Rolls]], and is also [[game_systems:combat:status_conditions#stunned|Stunned]] unless they flee from the source of the fear. These penalties are doubled if rolls are against the source of the fear. Spellcasters must make a Concentration check, at the standard DC plus 5. </WRAP> ===== Defense Penalties ===== <WRAP round box> ==== Impaired ==== An Impaired creature takes a -4 penalty to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] and [[chargen:common_terms#defense_armor_shields_and_concealment|Parry]] attempts. </WRAP> <WRAP round box> ==== Vulnerable ==== A vulnerable character takes a -8 penalty to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] and on [[chargen:common_terms#defense_armor_shields_and_concealment|Parry]] attempts. Vulnerable supersedes Impaired. </WRAP> <WRAP round box> ==== Helpless ==== A Helpless character takes a -16 penalty to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] and [[chargen:common_terms#defense_armor_shields_and_concealment|Parry]] attempts. Helpless supersedes Vulnerable. </WRAP> <WRAP round box> ==== Surprised ==== An Impaired creature takes a -4 penalty to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] and [[chargen:common_terms#defense_armor_shields_and_concealment|Parry]] attempts. </WRAP> <WRAP round box> ==== Unaware ==== An Impaired creature takes a -8 penalty to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] and -8 on [[chargen:common_terms#defense_armor_shields_and_concealment|Parry]] attempts. Unaware supersedes Surprised. </WRAP> <WRAP round box> ==== Compromised ==== A Compromised creature takes a -4 penalty on Reflex, Fortitude or Will Saving Throws. </WRAP> ===== Health Penalties ===== <WRAP round box> ==== Fatigued ==== A Fatigued creature takes a -2 penalty on all dice rolls. </WRAP> <WRAP round box> ==== Exhausted ==== An Exhausted creature takes a -4 penalty on all dice rolls, additional they may not use the Run or Charge actions. </WRAP> <WRAP round box> ==== Sickened ==== A Sickened creature is [[game_systems:combat:status_conditions#hindered|Hindered]] and [[game_systems:combat:status_conditions#staggered|Staggered]]. </WRAP> <WRAP round box> ==== Nauseated ==== A Nauseated creature is [[game_systems:combat:status_conditions#staggered|Hindered]] and [[game_systems:combat:status_conditions#stunned|Stunned]]. </WRAP> <WRAP round box> ==== Prone ==== A Prone creature is [[game_systems:combat:status_conditions#staggered|Hindered]] and [[game_systems:combat:status_conditions#impaired|Impaired]] against melee attacks. Against ranged attacks, they are [[game_systems:combat:status_conditions#defended|Defended]]. </WRAP> <WRAP round box> ==== Asleep ==== A sleeping character is [[game_systems:combat:status_conditions#prone|Prone]] and [[game_systems:combat:status_conditions#helpless|Helpless]]. They suffer a -10 penalty to all [[priority:skills:perception|Perception]] checks to notice the goings-on of their surroundings. </WRAP> <WRAP round box> ==== Unconscious ==== An Unconscious creature is [[game_systems:combat:status_conditions#prone|Prone]] and [[game_systems:combat:status_conditions#helpless|Helpless]]. They receive no [[priority:skills:perception|Perception]] check to notice their surroundings, unlike a [[game_systems:combat:status_conditions#asleep|Sleeping]] creature. </WRAP> <WRAP round box> ==== Dying ==== A creature gains this condition when their Body or Heads [[game_systems:combat:health#wounds|Wounds]] are below 0. The creature becomes [[game_systems:combat:status_conditions#unconscious|Unconscious]] immediately. Each round, they must make a Fortitude save (DC 10) in order to remove this condition. However, they take a penalty to this check, equal to the amount of negative Wounds they have on the Head or Body (or both). After rolling the save, if the Dying condition is still present, the character loses 1 more Wound point in the affected categories. If negative Wounds in the Body or Head exceed their Constitution score (**not** the modifier), they gain the [[game_systems:combat:status_conditions#dead|Dead]] condition. </WRAP> <WRAP round box> ==== Dead ==== This creature has died, they no longer can be healed or take actions. They are capable of taking further damage (limited by limb destruction rules located at [[game_systems:combat:health|Health]]). A character with this condition is now considered an object for the purpose of [[:paths|Talents]] and [[priority:magic:spells|Spells]]. </WRAP> ===== Positive Defensive Status Effects ===== <WRAP round box> ==== Braced ==== A Braced creature gains +2 to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] and [[chargen:common_terms#defense_armor_shields_and_concealment|Parry]] attempts. </WRAP> <WRAP round box> ==== Defended ==== A Defended creature gains +4 to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] and [[chargen:common_terms#defense_armor_shields_and_concealment|Parry]] attempts. </WRAP> <WRAP round box> ==== Fortified ==== A Defended creature gains +8 to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] and [[chargen:common_terms#defense_armor_shields_and_concealment|Parry]] attempts. </WRAP> <WRAP round box> ==== Steadfast ==== A Steadfast creature gains +2 to Reflex, Fortitude or Will Saving Throws. </WRAP> ===== Positive Offensive Status Effects ===== <WRAP round box> ==== Focus ==== A Focused creature gains a +1 bonus to all attack and damage rolls. </WRAP> <WRAP round box> ==== Resolve ==== A creature with Resolve gains a +2 bonus to all attack and damage rolls. </WRAP> <WRAP round box> ==== Determination ==== A creature with Determination gains a +4 bonus to all attack and damage rolls. </WRAP>