This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Other Modern Weapons ====== <WRAP round box> === Standard Chemthrower === 20 TU, Two Handed, 14 lbs, Capacity 5 The Standard Chemthrower fires a variety of chemical products with a pull of the trigger. When fired as a Half Action it can effect either a 50ft Line or a 20ft Cone. It inflicts 4d6 damage and requires a DC 15 Reflex for half damage. It is not considered a Firearm for the purpose of talents and requires a Full Round Action to reload. Using it in Melee provokes attacks of Opportunity and cannot be used in grapples </WRAP> <WRAP round box> === Compact Chemthrower === 15 TU, One Handed, 6 lbs, Capacity 3 The Compact Chemthrower fires a variety of chemical products with a pull of the trigger. When fired as a Half Action it can effect either a 25ft Line or a 10ft Cone. It inflicts 3d6 damage and requires a DC 15 Reflex for half damage. It is not considered a Firearm for the purpose of talents and requires a Full Round Action to reload. It can be used in melee without provoking attacks of opportunity and used in grapples. </WRAP> <WRAP round box> === Heavy Chemthrower === 30 TU, Heavy, 25 lbs, Capacity 10 The Heavy Chemthrower fires a variety of chemical products with a pull of the trigger. It also requires a back back of fuel to work. When fired as a Half Action it can effect either a 100ft Line or a 40ft Cone. It inflicts 6d6 damage and requires a DC 15 Reflex for half damage. It is not considered a Firearm for the purpose of talents and requires 2 Full Round Action to reload. Using it in Melee provokes attacks of Opportunity and cannot be used in grapples </WRAP> <WRAP round box> === Chemthrower Fuel, Napalm === 1 TU, .5 lbs A single use of fuel for a chemthrowers. Causes the Chemthrower to inflict Fire Damage. Usually comes in cannisters of 3, 5 or 10. </WRAP> <WRAP round box> === Chemthrower Fuel, Liquid Nitrogen === 1 TU, .5 lbs A single use of fuel for a chemthrower. Causes the Chemthrower to inflict Cold Damage. Usually comes in cannisters of 3, 5 or 10. </WRAP> <WRAP round box> === Chemthrower Fuel, Corrosive Spray === 1 TU, .5 lbs A single use of fuel for a chemthrower. Causes the Chemthrower to inflict Acid Damage. Usually comes in cannisters of 3, 5 or 10. </WRAP> <WRAP round box> === Chemthrower Fuel, Conductive Jelly === 1 TU, .5 lbs A single use of fuel for a chemthrower. Causes the Chemthrower to inflict Electricity Damage. Usually comes in cannisters of 3, 5 or 10. </WRAP> <WRAP round box> === Chemthrower Fuel, Holy Water === 1 TU, .5 lbs A single use of fuel for a chemthrower. Causes the Chemthrower to inflict Holy Damage. Usually comes in cannisters of 3, 5 or 10. </WRAP> <WRAP round box> === Chemthrower Fuel, Unholy Water === 1 TU, .5 lbs A single use of fuel for a chemthrower. Causes the Chemthrower to inflict Unholy Damage. Usually comes in cannisters of 3, 5 or 10. </WRAP> <WRAP round box> === Grenade Launcher === 20 TU, Two Handed, 10 lbs, Capacity 4 This 1.5 Caliber pump action launcher can fire grenades out to a range increment of 60ft. It can use any grenade that is made to fit in it. It is treated as a Two Handed Firearm for reloading and using in melee and grapple. The Grenade Launcher uses Weapon (Exotic) for attacks. </WRAP> <WRAP round box> === Flechette Round === 1 TU, .5 lbs This 1.5 Caliber shell is designed to be used in a grenade launcher. It is a single target attack that inflicts 4d10 Slashing damage and has Savage (10) </WRAP>