This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ===== Modern Weapon Ammunition ===== <WRAP round box> === Full Metal Jacket === Full Metal Jackets are the standard ammunition for most modern firearms. They gain Savage and Armor Penetrating equal to half of their Ballistic Rating, i.e. BR (8) would give Savage (4) and Armor Penetrating (4). * .32 or .45: 1TU per 10 Bullets * .223 or .44: 1TU per 6 Bullets * .308: 1TU per 3 Bullets * .50: 1TU per 2 Bullets * .75: 1 TU per Bullet </WRAP> <WRAP round box> === Armor Piercing === Armor Piercing Rounds excel at cutting through armor and objects. They gain Armor Penetrating equal to their Ballistic Rating. * .32 or .45: 1TU per 10 Bullets * .223 or .44: 1TU per 6 Bullets * .308: 1TU per 3 Bullets * .50: 1TU per 2 Bullets * .75: 1 TU per Bullet </WRAP> <WRAP round box> === Hollow Point === Hollow point ammunition is effective against soft targets. They gain Savage equal to their Ballistic Rating * .32 or .45: 1TU per 10 Bullets * .223 or .44: 1TU per 6 Bullets * .308: 1TU per 3 Bullets * .50: 1TU per 2 Bullets * .75: 1 TU per Bullet </WRAP> <WRAP round box> === Surplus === Surplus ammo is incredibly cheap to make and is inferior in all ways to other bullets. They lose their Ballistic Rating and gain Misfire (1). If the weapon has Reliable they instead lose that and do not gain Misfire * .32 or .45: 1TU per 20 Bullets * .223, .44 or 12 Gauge: 1TU per 12 Bullets * .308: 1TU per 6 Bullets * .50: 1TU per 4 Bullets * .75: 1 TU per 2 Bullets </WRAP> <WRAP round box> === 00 Buck === This is the standard ammunition used in most shotguns. It gains Savage and Felling equal to its Ballistic Rating. * 12 gauge: 1TU per 6 Shells </WRAP> <WRAP round box> === Slug === This shell uses a single large slug to deliver longer range and more effectiveness against armor. Increase the range by 50% and it gains Armor Piercing equal to half of its Ballistic Rating. * 12 gauge: 1TU per 6 Shells </WRAP> <WRAP round box> === Beanbag Round === This shell has a soft payload that makes shots vastly less dangerous. The weapon gains the Non-lethal trait and loses it's Ballistic Rating. * 12 gauge: 1TU per 6 Shells </WRAP> <WRAP round box> === Birdshot === This shell is loaded with many tiny pellets that make hitting a target at close range easier. The weapon loses its Ballistic Rating but gets a +4 Circumstance bonus against enemies within the first range increment. * 12 gauge: 1TU per 6 Shells </WRAP> <WRAP round box> === Dragon's Breath Shells === These shells are loaded with a flammable payload that ignite when fired. The weapon inflicts Fire damage and loses its Ballistic Rating * 12 gauge: 1TU per 2 Shells </WRAP>