This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Aasimar Racial Talents ====== ===== Angelic Flesh ===== <WRAP round box> * **Requirements:** [[chargen:races:aasimar|Aasimar]], [[priority:health|HD]] 5, 50 [[game_systems:experience|Experience]] Your flesh becomes far more angelic, and takes on the form of marble or a specific metal. First, this transformation renders you immune to [[priority:magic:spells:tier6:flesh_to_stone|Flesh to Stone]]. Secondly, your angelic form resists the influence of evil forces - you are now under a constant [[priority:magic:spells:tier1:protection|Protection From Evil]] effect, with a [[priority:magic|Caster Level]] equal to your [[priority:health|Hit Die]]. </WRAP> ---- ===== Be Not Afraid ===== <WRAP round box> * **Requirements:** [[chargen:races:aasimar|Aasimar]], [[priority:skills:diplomacy|Diplomacy]] OR [[priority:skills:intimidate|Intimidate]] 5, 25 [[game_systems:experience|Experience]] At will, you may manifest a shining halo over your head. The halo sheds light as a torch in a 20 foot radius around you. Additionally, the halo acts as a pseudo-light spell; although the halo does not dispell magical darkness, the light of the halo will shine through in its area of effect, provided that your [[priority:health|HD]] or [[priority:magic|CL]] is higher than the Caster Level of the [[priority:magic:spells:tier2:darkness|Darkness]] spell. </WRAP> ---- ===== Child of Heaven ===== <WRAP round box> * **Requirements:** [[chargen:races:aasimar|Aasimar]], [[priority:skills:fly|Fly]] 5, 25 [[game_systems:experience|Experience]] You have a pair of wings, typically feathery and lightly-colored, though metallic wings are also seen on occasion. As long as you are not restrained, the wings provide you with a means of gracefully descending to the ground, akin to a constant [[priority:magic:spells:tier1:feather_fall|]] spell. Additionally, you may make a DC 20 [[priority:skills:fly|Fly]] check whenever you are airborne to glide, moving 5 feet laterally for every 10 feet of distance fallen. </WRAP> ---- ===== Heavenly Ascent ===== <WRAP round box> * **Requirements:** Child of Heaven, [[priority:skills:fly|Fly]] 10, CST 5, 50 [[game_systems:experience|Experience]] You gain true mastery over your wings, and may now fly with them at a speed equal to your base land speed, with a maneuverability of Poor (-4). When you reach CST 10, the maneuverability increases to Average, and you may fly at your base land speed +30 ft. When you reach CST 15, the maneuverability increases to Good (+4), and you may fly at your base land speed +60 ft. Lastly, at CST 20, your maneuverability increases to Perfect (+8), and you may fly at your base land speed +90 ft. </WRAP> ---- ===== Gale Wings ===== <WRAP round box> * **Requirements:** Child of Heaven, 25 [[game_systems:experience|Experience]] Your wings strengthen, allowing you to use them to attack. You gain two secondary (-5) natural attacks, which inflict 1d6 damage for a medium Aasimar. Each wing also provides you with the ability to attempt to parry incoming attacks by using an attack of opportunity. </WRAP> ----