This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Lizardfolk ====== Lizardfolk are proud and powerful reptilian predators that make their communal homes in scattered villages deep within swamps and marshes. Uninterested in colonization of the dry lands and content with the simple weapons and rituals that have served them well for millennia, lizardfolk are viewed by many other races as backwater savages, but within their isolated communities lizardfolk are actually a vibrant people filled with tradition and an oral history stretching back to before humans walked upright. <WRAP column left 30%> {{:chargen:races:pasted:20230512-192838.png|Lizardfolk tend to keep to themselves in secluded tribal societies deep within humid swamps and jungles}} </WRAP> ===== Physical Description ===== Most lizardfolk stand from 6 to over 7 feet tall, and weigh 200 to 250 pounds, their powerful muscles covered in scales of gray, green, or brown. Some breeds have short dorsal spikes or brightly colored frills, and all swim well by moving with flicks of their powerful 4-foot-long tails. While completely at home in the water, they breathe air and return to their clustered mound-dwellings to breed and sleep. As their reptilian blood makes them sluggish in the cold, most lizardfolk hunt and work during the day and retreat to their homes at night to curl up with other tribesmen in the shared warmth of large peat fires. ===== Society ===== Lizardfolk largely live in tribal, communal societies, and often don't venture out on their own without a companion from one of the more "civilized" races to serve as an intermediary for them towards other races. Lizardfolk commonly make names for themselves as mercenaries when they do choose to interact with other races, and are known to have a fondness for folk stories, simple living, and a warm pipe. <WRAP column right 30%> {{:chargen:races:pasted:20230512-193003.png|Despite their reputation as savages, many Lizardfolk are expert herbalists and spellcasters}} </WRAP> ===== Relations ===== Though generally neutral, lizardfolks’ standoffish demeanor, staunch rejection of civilization’s “gifts,” and legendary ferocity in battle cause them to be viewed negatively by most humanoids. These traits stem from good reasons, however, as their own slow rate of reproduction is no match for warm-blooded humanoids, and those tribes who don’t defend their wetland territories to the last breath quickly find themselves overwhelmed by the mammalian hordes. As for their tendency to consume the bodies of dead friends and enemies alike, the practical lizardfolk are quick to point out that life is hard in the swamp, and nothing should go to waste. Lizardfolk tend to get along well with DragonBorn and Kobolds, due to their shared, albeit distant, ancestry. ===== Table: Lizardfolk Ages ===== {{tablelayout?rowsHeaderSource=Auto&colwidth=",,,,,"}} ^ Adulthood ^ Intuitive ^ Self-Taught ^ Trained ^ Middle-Aged ^ Old ^ Venerable ^ Maximum Age ^ | 20 years | +1d6 years (21-2 years) | +2d6 years (22-32 years) | +3d6 years (23-38 years) | 62 years | 93 years | 125 years | 125 + 3d20 years | ===== Table: Random Height and Weight ===== {{tablelayout?rowsHeaderSource=Auto&colwidth=",,"}} ^ Gender ^ Base Height ^ Height Modifier ^ Base Weight ^ Weight Modifier ^ | Male | 5 ft. 10 in. | +2d12 in. (6 ft. 6 in. - 7 ft. 10 in.) | 150 lbs. | +2d12 * 7 lbs. (164-318 lbs.) | | Female | 5 ft. 5 in. | +2d12 in. (5 ft. 7 in. - 7 ft. 5 in.) | 110 lbs. | +2d12 * 7 lbs. (124-278 lbs.) | ===== Standard Racial Traits ===== * **Ability Score Modifiers:** Lizardfolk are strong and wise - they receive a [[chargen:common_terms#racial_bonuses_and_penalties|Racial Bonus]] to Strength and Wisdom, and a penalty to Intelligence. * **Size:** Lizardfolk are Medium creatures, and receive no bonuses or penalties due to their size. * **Type:** Lizardfolk are humanoids, with the reptilian subtype. * **Base Speed:** Lizardfolk have a base speed of 30 ft. * **Languages:** Lizardfolk begin play speaking Draconic. Lizardfolk with high Intelligence scores can choose from the following additional languages: Common, Dwarven, Elvish, Orc, and Aquan. * **Scaly Hide:** Lizardfolk have tough scaly skin, granting them a +1 natural armor bonus. * **Swift Swimmers:** Lizardfolk have a swim speed of 30 feet and thus gain a +8 racial bonus on Athletics checks to swim. * **Lizard's Maw:** Lizardfolk possess a natural bite attack which deals 1d6 points of damage. The bite is a primary attack, or a secondary attack if the Lizardfolk is wielding manufactured weapons. * **Lizard's Claws:** Lizardfolk receive two claw attacks which deal 1d6 damage each. These are primary natural attacks.