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start:bestiary [2026/04/09 17:24] – [Threat Type] vondorstart:bestiary [2026/04/12 20:37] (current) – [Elites] vondor
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 Minions are the meat-shields or disposable grunts of an encounter. They are often far weaker than a PC and are intended to be used to fill out an encounter and make a front line to protect more important back lines. However some Minions can be considerable damage dealers and should be used carefully to overwhelm a fragile party. Minions are the meat-shields or disposable grunts of an encounter. They are often far weaker than a PC and are intended to be used to fill out an encounter and make a front line to protect more important back lines. However some Minions can be considerable damage dealers and should be used carefully to overwhelm a fragile party.
  
-Minions tend to only have one pool of health; Armor Points, Hit Points or Wounds. They rarely will have more than two.+Minions only have one pool of health; Armor Points, Hit Points or Wounds. 
 + 
 +Minions may only make a single attack action each turn to limit their overwhelming numbers 
  
-Minions often can be assigned the following roles in an encounter: 
  
-<WRAP round box> 
-=== Meat-Shield === 
-This minions job is to block the advance of the party and absorb attacks, often rather durable 
-</WRAP> 
-<WRAP round box> 
-=== Fodder === 
-This minion exists to die, to be killed fast and easily. They often are used in overwhelming numbers 
-</WRAP> 
-<WRAP round box> 
-=== Rank and File === 
-These minions are often more organized and can have ranged attacks. They tend to be the most dangerous minion role. 
-</WRAP> 
  
 ==== Elites ==== ==== Elites ====
-Elites are the specialists and damage dealers in most encounters. They can often be more powerful than an individual PC and normally fill more specialized roles in an encounter.+Elites are the utility or damage dealers in most encounters. They can often be more powerful than an individual PC and normally fill more specialized roles in an encounter.
  
-Elites tend to have both Hit Points and Wounds, as well as often having Armor Points in addition. +Elites have both Hit Points and Wounds, as well as often having Armor Points in addition.  
 + 
 +Elites function nearly identically to a PC in regards to combat abilities. They have no restrictions on their actions or abilities just as PCs do.
  
-Elites often can be assigned the following roles in an encounter:  
-<WRAP round box> 
-=== Berserker === 
-Powerful melee specialists that tend to be more fragile in exchange for more damage 
-</WRAP> 
-<WRAP round box> 
-=== Sniper === 
-Powerful ranged specialists that tend to be more fragile in exchange for more damage 
-</WRAP> 
-<WRAP round box> 
-=== Bulwark === 
-Intended to hold the line and are very durable, often at the expense offense 
-</WRAP> 
-<WRAP round box> 
-=== Controller === 
-Often mages that deal in AoE magic or some form of debuffs. 
-</WRAP> 
-<WRAP round box> 
-=== Support === 
-Often mages that bolster their allies 
-</WRAP> 
  
 ==== Boss ==== ==== Boss ====
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 In addition they have access to Villain Points, which are analogs to Hero Points; which let them perform villainous deeds.  In addition they have access to Villain Points, which are analogs to Hero Points; which let them perform villainous deeds. 
 +
 +==== Specialists ====
 +
 +Specialists are a Subclass of monster and are applied to any of the previous three classes.
 +
 +Minion specialists often have an additional pool of health or can make multiple attacks.
 +
 +Elite specialists often have access to Villain points or other unique abilities.
 +
 +Boss Specialists often have individual pools of health and wounds for each of their limbs making them substantially more durable.