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| start:bestiary [2026/04/09 03:22] – [Elites] vondor | start:bestiary [2026/04/12 20:37] (current) – [Elites] vondor | ||
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| ====== Creature Types ====== | ====== Creature Types ====== | ||
| - | [[gamemastering:creatures: | + | [[~: |
| - | [[gamemastering:creatures: | + | [[~:Animal]] |
| - | [[gamemastering:creatures: | + | [[~: |
| - | [[gamemastering:creatures: | + | [[~:Dragon]] |
| - | [[gamemastering:creatures: | + | [[~:Fey]] |
| - | [[gamemastering:creatures: | + | [[~:Humanoid]] |
| - | [[gamemastering:creatures: | + | [[~:Magical Beast]] |
| - | [[gamemastering:creatures: | + | [[~:Monstrous humanoid]] |
| - | [[gamemastering:creatures: | + | [[~:Ooze]] |
| - | [[gamemastering:creatures: | + | [[~:Outsider]] |
| - | [[gamemastering:creatures: | + | [[~:Plant]] |
| - | [[gamemastering:creatures: | + | [[~:Undead]] |
| - | [[gamemastering:creatures: | + | [[~:Vermin]] |
| - | ====== | + | ====== |
| There are three broad classifications of monsters; Minion, Elite and Boss. These are purely a mechanical classification and are simply here to help define a creatures role in a combat encounter. | There are three broad classifications of monsters; Minion, Elite and Boss. These are purely a mechanical classification and are simply here to help define a creatures role in a combat encounter. | ||
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| Minions are the meat-shields or disposable grunts of an encounter. They are often far weaker than a PC and are intended to be used to fill out an encounter and make a front line to protect more important back lines. However some Minions can be considerable damage dealers and should be used carefully to overwhelm a fragile party. | Minions are the meat-shields or disposable grunts of an encounter. They are often far weaker than a PC and are intended to be used to fill out an encounter and make a front line to protect more important back lines. However some Minions can be considerable damage dealers and should be used carefully to overwhelm a fragile party. | ||
| - | Minions | + | Minions only have one pool of health; Armor Points, Hit Points or Wounds. |
| + | |||
| + | Minions may only make a single attack action each turn to limit their overwhelming numbers | ||
| - | Minions often can be assigned the following roles in an encounter: | ||
| - | <WRAP round box> | ||
| - | === Meat-Shield === | ||
| - | This minions job is to block the advance of the party and absorb attacks, often rather durable | ||
| - | </ | ||
| - | <WRAP round box> | ||
| - | === Fodder === | ||
| - | This minion exists to die, to be killed fast and easily. They often are used in overwhelming numbers | ||
| - | </ | ||
| - | <WRAP round box> | ||
| - | === Rank and File === | ||
| - | These minions are often more organized and can have ranged attacks. They tend to be the most dangerous minion role. | ||
| - | </ | ||
| ==== Elites ==== | ==== Elites ==== | ||
| - | Elites are the specialists and damage dealers in most encounters. They can often be more powerful than an individual PC and normally fill more specialized roles in an encounter. | + | Elites are the utility or damage dealers in most encounters. They can often be more powerful than an individual PC and normally fill more specialized roles in an encounter. |
| - | Elites | + | Elites have both Hit Points and Wounds, as well as often having Armor Points in addition. |
| + | |||
| + | Elites function nearly identically to a PC in regards to combat abilities. They have no restrictions on their actions or abilities just as PCs do. | ||
| - | Elites often can be assigned the following roles in an encounter: | ||
| - | <WRAP round box> | ||
| - | === Berserker === | ||
| - | Powerful melee specialists that tend to be more fragile in exchange for more damage | ||
| - | </ | ||
| - | <WRAP round box> | ||
| - | === Sniper === | ||
| - | Powerful ranged specialists that tend to be more fragile in exchange for more damage | ||
| - | </ | ||
| - | <WRAP round box> | ||
| - | === Bulwark === | ||
| - | Intended to hold the line and are very durable, often at the expense offense | ||
| - | </ | ||
| - | <WRAP round box> | ||
| - | === Controller === | ||
| - | Often mages that deal in AoE magic or some form of debuffs. | ||
| - | </ | ||
| - | <WRAP round box> | ||
| - | === Support === | ||
| - | Often mages that bolster their allies | ||
| - | </ | ||
| ==== Boss ==== | ==== Boss ==== | ||
| - | Bosses are very powerful creatures | + | Bosses are very powerful creatures |
| + | |||
| + | They have both Hit Points and Wounds; in addition they often have Armor Points as well. | ||
| + | |||
| + | In addition they have access to Villain Points, which are analogs to Hero Points; which let them perform villainous deeds. | ||
| + | |||
| + | ==== Specialists ==== | ||
| + | |||
| + | Specialists are a Subclass of monster and are applied to any of the previous three classes. | ||
| + | |||
| + | Minion specialists often have an additional pool of health or can make multiple attacks. | ||
| + | |||
| + | Elite specialists often have access to Villain points or other unique abilities. | ||
| + | |||
| + | Boss Specialists often have individual pools of health and wounds for each of their limbs making them substantially more durable. | ||
