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start:bestiary [2026/04/09 03:17] – [Minion] vondorstart:bestiary [2026/04/09 17:24] (current) – [Threat Type] vondor
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 ====== Creature Types ====== ====== Creature Types ======
  
-[[gamemastering:creatures:types:Aberration|Aberration]]+[[~:Aberration]]
  
-[[gamemastering:creatures:types:Animal|Animal]]+[[~:Animal]]
  
-[[gamemastering:creatures:types:Construct|Construct]]+[[~:Construct]]
  
-[[gamemastering:creatures:types:Dragon|Dragon]]+[[~:Dragon]]
  
-[[gamemastering:creatures:types:Fey|Fey]]+[[~:Fey]]
  
-[[gamemastering:creatures:types:Humanoid|Humanoid]]+[[~:Humanoid]]
  
-[[gamemastering:creatures:types:Magical beast|Magical Beast]]+[[~:Magical Beast]]
  
-[[gamemastering:creatures:types:Monstrous humanoid|Monstrous humanoid]]+[[~:Monstrous humanoid]]
  
-[[gamemastering:creatures:types:Ooze|Ooze]]+[[~:Ooze]]
  
-[[gamemastering:creatures:types:Outsider|Outsider]]+[[~:Outsider]]
  
-[[gamemastering:creatures:types:Plant|Plant]]+[[~:Plant]]
  
-[[gamemastering:creatures:types:Undead|Undead]]+[[~:Undead]]
  
-[[gamemastering:creatures:types:Vermin|Vermin]]+[[~:Vermin]]
  
-====== Threat Type ======+====== Class ======
  
 There are three broad classifications of monsters; Minion, Elite and Boss. These are purely a mechanical classification and are simply here to help define a creatures role in a combat encounter. There are three broad classifications of monsters; Minion, Elite and Boss. These are purely a mechanical classification and are simply here to help define a creatures role in a combat encounter.
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 Elites often can be assigned the following roles in an encounter:  Elites often can be assigned the following roles in an encounter: 
 +<WRAP round box>
 +=== Berserker ===
 +Powerful melee specialists that tend to be more fragile in exchange for more damage
 +</WRAP>
 +<WRAP round box>
 +=== Sniper ===
 +Powerful ranged specialists that tend to be more fragile in exchange for more damage
 +</WRAP>
 +<WRAP round box>
 +=== Bulwark ===
 +Intended to hold the line and are very durable, often at the expense offense
 +</WRAP>
 +<WRAP round box>
 +=== Controller ===
 +Often mages that deal in AoE magic or some form of debuffs.
 +</WRAP>
 +<WRAP round box>
 +=== Support ===
 +Often mages that bolster their allies
 +</WRAP>
  
-**Berserker**: Powerful melee specialists that tend to be more fragile in exchange for more damage+==== Boss ==== 
 +Bosses are very powerful creatures that should be powerful enough to fight an entire party of PCs by themselves. While not always the leader of an encounter, they are often the most powerful monster on the field.
  
-**Sniper**: Powerful ranged specialists that tend to be more fragile in exchange for more damage+They have both Hit Points and Wounds; in addition they often have Armor Points as well.
  
 +In addition they have access to Villain Points, which are analogs to Hero Points; which let them perform villainous deeds.