Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| start:bestiary [2026/04/09 03:00] – [Threat Type] vondor | start:bestiary [2026/04/12 20:37] (current) – [Elites] vondor | ||
|---|---|---|---|
| Line 4: | Line 4: | ||
| ====== Creature Types ====== | ====== Creature Types ====== | ||
| - | [[gamemastering:creatures: | + | [[~: |
| - | [[gamemastering:creatures: | + | [[~:Animal]] |
| - | [[gamemastering:creatures: | + | [[~: |
| - | [[gamemastering:creatures: | + | [[~:Dragon]] |
| - | [[gamemastering:creatures: | + | [[~:Fey]] |
| - | [[gamemastering:creatures: | + | [[~:Humanoid]] |
| - | [[gamemastering:creatures: | + | [[~:Magical Beast]] |
| - | [[gamemastering:creatures: | + | [[~:Monstrous humanoid]] |
| - | [[gamemastering:creatures: | + | [[~:Ooze]] |
| - | [[gamemastering:creatures: | + | [[~:Outsider]] |
| - | [[gamemastering:creatures: | + | [[~:Plant]] |
| - | [[gamemastering:creatures: | + | [[~:Undead]] |
| - | [[gamemastering:creatures: | + | [[~:Vermin]] |
| - | ====== | + | ====== |
| There are three broad classifications of monsters; Minion, Elite and Boss. These are purely a mechanical classification and are simply here to help define a creatures role in a combat encounter. | There are three broad classifications of monsters; Minion, Elite and Boss. These are purely a mechanical classification and are simply here to help define a creatures role in a combat encounter. | ||
| ==== Minion ==== | ==== Minion ==== | ||
| + | Minions are the meat-shields or disposable grunts of an encounter. They are often far weaker than a PC and are intended to be used to fill out an encounter and make a front line to protect more important back lines. However some Minions can be considerable damage dealers and should be used carefully to overwhelm a fragile party. | ||
| + | Minions only have one pool of health; Armor Points, Hit Points or Wounds. | ||
| + | |||
| + | Minions may only make a single attack action each turn to limit their overwhelming numbers | ||
| + | |||
| + | |||
| + | |||
| + | ==== Elites ==== | ||
| + | Elites are the utility or damage dealers in most encounters. They can often be more powerful than an individual PC and normally fill more specialized roles in an encounter. | ||
| + | |||
| + | Elites have both Hit Points and Wounds, as well as often having Armor Points in addition. | ||
| + | |||
| + | Elites function nearly identically to a PC in regards to combat abilities. They have no restrictions on their actions or abilities just as PCs do. | ||
| + | |||
| + | |||
| + | ==== Boss ==== | ||
| + | Bosses are very powerful creatures that should be powerful enough to fight an entire party of PCs by themselves. While not always the leader of an encounter, they are often the most powerful monster on the field. | ||
| + | |||
| + | They have both Hit Points and Wounds; in addition they often have Armor Points as well. | ||
| + | |||
| + | In addition they have access to Villain Points, which are analogs to Hero Points; which let them perform villainous deeds. | ||
| + | |||
| + | ==== Specialists ==== | ||
| + | |||
| + | Specialists are a Subclass of monster and are applied to any of the previous three classes. | ||
| + | |||
| + | Minion specialists often have an additional pool of health or can make multiple attacks. | ||
| + | |||
| + | Elite specialists often have access to Villain points or other unique abilities. | ||
| + | |||
| + | Boss Specialists often have individual pools of health and wounds for each of their limbs making them substantially more durable. | ||
