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start:bestiary:undead:zombie [2026/04/10 01:08] – created vondorstart:bestiary:undead:zombie [2026/04/10 01:24] (current) – [Specials] vondor
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 ====== Zombie ====== ====== Zombie ======
  
-''Flavor text''+''A shambling, rotting corpse. Unending and ceaseless in their march''
  
-**Alignment**  | **Class**  | **Role**  | **Type**    +**Alignment** NE  | **Class** Minion  | **Role** Meat-Shield  | **Type** Undead    
-**Size** +**Size** Medium
  
 ---- ----
  
-**Prow**  | **HD**  | **CL**  | **Ini** \\ +**Prow**  | **HD**  | **CL**  | **Ini** \\ 
-**TP**  | **MP** \\+**TP**  | **MP** \\
  
 ---- ----
  
-**Initiative**  | **Perception**  | **Special Senses**   \\ +**Initiative** -1  | **Perception** +0  | **Special Senses** Darkvision   \\ 
-**Movement** +**Movement** 20ft
  
 ---- ----
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 ===== Defense ===== ===== Defense =====
  
-**Armor Points**  | **Hit Points**  | **Wounds** +**Armor Points**  | **Hit Points** | **Wounds** 15/30
  
-**Defense**  | **Magic Defense**   \\ +**Damage Reduction** DR5/Slashing or Holy
-**CMD**  | **CMB** +
  
-**Fort**  | **Ref**  | **Will** +**Defense** 10  | **Magic Defense** 10  \\ 
 +**CMD** 12  | **CMB** +2  
 + 
 +**Fort** +3  | **Ref** +0  | **Will** +0 
  
 ----- -----
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 ===== Attacks ===== ===== Attacks =====
  
-  * **Attack** (Half) —  () +  * **Attack** Fist (Half) — +2  (1d6+2, Hindered
-  * **Attack** (Half) —  ()+  * **Attack** Club (Half) — +2 (1d8+3)
  
 ----- -----
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 ===== Specials ===== ===== Specials =====
  
-**Special**   +**Grabbing Hands**   
-\\+Targets hit the Zombie's Fist are Hindered for 1 Round, each additional hit adds 1 more round\\
  
-**Special**   +**Ceaseless**   
-\\+Zombies are immune to Battle Damage and Grievous Wounds. They are also not Hindered or Immobilized by cold damage\\ 
 + 
 +**Mindless**
  
 ----- -----
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 ===== Attributes ===== ===== Attributes =====
  
-**Str**  () | **Dex**  () | **Con**  ()  \\ +**Str** 14  (+2) | **Dex**  (-1) | **Con** 10 (+0)  \\ 
-**Int**  () | **Wis**  () | **Cha**  ()+**Int** (-1) | **Wis**  (-1) | **Cha**  (-2)
  
 ----- -----
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 ===== Skills ===== ===== Skills =====
  
-  * Skill +  * None
  
 ----- -----
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 ===== Loot ===== ===== Loot =====
  
-  * Loot+  * None 
 + 
 +===== Creation ===== 
 + 
 +To create a Zombie you must have a //mostly// intact corpse. Any medium humanoid will make a standard Zombie with the above stats. Creating a Zombie is intended to be used on corpses with CST 4 or less. Higher CST creatures may make better undead than chaff Zombies...  
 + 
 +To raise a Zombie you must expend 1 Magic Part or Alchemy Part per corpse; make a Craft (Magic), Craft (Alchemy) or Knowledge (Religion) check, DC 20. This ritual takes 1 hour and can be used on a number of corpses equal to your Caster Level. You may control a number of Undead equal to your (Caster Level + Initiation).