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start:bestiary:construct:briargolem [2026/04/09 17:55] – created vondorstart:bestiary:construct:briargolem [2026/04/09 18:18] (current) – [Creation] vondor
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 ====== Briar Golem ====== ====== Briar Golem ======
  
-''Flavor text''+''This vaguely humanoid shaped tangle of thorns and vines has the glow of primal energy about it''
  
-**Alignment**  | **Class**  | **Role**  | **Type**    +**Alignment**  | **Class** Minion  | **Role** Meat-Shield  | **Type** Construct    
-**Size** +**Size** Medium 
  
 ---- ----
  
-**Prow**  | **HD**  | **CL**  | **Ini** \\+**Prow**  | **HD**  | **CL** | **Ini** \\
 **TP**  | **MP** \\ **TP**  | **MP** \\
  
 ---- ----
  
-**Initiative**  | **Perception**  | **Special Senses**   \\ +**Initiative** +0  | **Perception** +5  | **Special Senses** Darkvision   \\ 
-**Movement** +**Movement** 25ft 
  
 ---- ----
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 ===== Defense ===== ===== Defense =====
  
-**Armor Points**  | **Hit Points**  | **Wounds** +**Armor Points** 35  | **Hit Points**  | **Wounds** 
  
-**Defense**  | **Magic Defense**   \\ +**Damage Reduction** DR 5/Slashing or Fire
-**CMD**  | **CMB** +
  
-**Fort**  | **Ref**  | **Will** +**Defense** 12  | **Magic Defense** 12   \\ 
 +**CMD** 15  | **CMB**   
 + 
 +**Fort** +3  | **Ref** +0  | **Will** +1 
  
 ----- -----
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 ===== Attacks ===== ===== Attacks =====
  
-  * **Attack** (Half) —  (+  * **Attack** Briarfist (Half) — +4  (1d6+2, Savage 4)
-  * **Attack** (Half) —  ()+
  
 ----- -----
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 ===== Specials ===== ===== Specials =====
  
-**Special**   +**Thorny Revenge**   
-\\+When a Briar Golem is reduced to 0 Armor points it is defeated, however any adjacent foes must make a reflex save DC 14 or take 3d6 Piercing damage. Save Halves damage\\
  
-**Special**   +**Mindless**   
-\\+The Golem follows the orders of its master and has no ability to think on its own. They follow the commands of the creature who planted it.\\
  
 ----- -----
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 ===== Attributes ===== ===== Attributes =====
  
-**Str**  () | **Dex**  () | **Con**  ()  \\ +**Str** 14  (+2) | **Dex** 10  (+0) | **Con** 12  (+1)  \\ 
-**Int**  () | **Wis**  () | **Cha**  ()+**Int** (-) | **Wis** 12 (+1) | **Cha**  (-1)
  
 ----- -----
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 ===== Skills ===== ===== Skills =====
  
-  * Skill+  * Outdoors +5 
 +  * Harvest +5
  
  
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 ===== Loot ===== ===== Loot =====
  
-  * Loot+  * Magic Heart (5 Magic Parts) 
 + 
 + 
 +----- 
 + 
 +===== Creation ===== 
 + 
 +Briar golems must be grown and require a magical starter seed that takes a Craft Check DC20 to make and requires 10 Alchemy Parts and 10 Magic Parts (10 hours of work). Once planted the seed takes 1 Week to grow.  
 + 
 +A defeated Briar Golems Heart can be replanted and regrown if intact, Craft DC 20 to do so and 1 Hour of work. 
 + 
 +Newly grown Briar Golems follow the commands of the person who planted them and treat them as their master. An individual can only control a number of Briar Golems equal to their (Caster Level + Initiation). If they are not a caster, they can only control a number equal to their Hit Dice. Golems not under anyone's control plant themselves and become an umoving thorny plant after 6 months of without a master. 
 + 
 +A dormant Briar Golem can be taken control of by a new master by doing a short ritual requiring 2 Magic parts and a DC 15 Knowledge (Arcana) check and 1 hour of work.