Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| skills [2023/04/11 17:24] – elfinlocks | skills [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | ====== Skills ====== | ||
| - | |||
| - | Selecting your [[Priority]] in the Skills section determines the number of Skill points you receive per Global Level. These Skill points may then be spent on **Skill Ranks**, and **Skill Specializations**. Within PathRunner, there are two separate types of Skills: **Core Skills**, and **Active Skills**. Core skills can have a maximum number of ranks based on the Characters Global Skill level. When putting the first rank into a skill it becomes a **Classed Skill**, and thereby gains a +3 miscellaneous modifier on checks. | ||
| - | |||
| - | ===== Skill Specializations ===== | ||
| - | |||
| - | Along with skill ranks, players may also want to use their points to purchase Specializations. Specializations are parts of a skill in which a character has invested extra time and effort, so they have become extra skilled. For example, if you have the Weapon Group [Blades] skill, you may specialize in a longsword or a katana (or any other weapon under this category). If you have the [[Athletics]] Skill, you may wish to specialize in climbing or swimming. Having a specialization gives you a +2 miscellaneous bonus to skill checks involving the area of specialization. | ||
| - | |||
| - | ===== Core Skills ===== | ||
| - | |||
| - | Every Core Skill possesses an associated [[Ability|Ability Score]], which determines an additional bonus towards the Skill. At the most basic level, a Skill check involves rolling 1d20, and adding the character' | ||
| - | |||
| - | *[[Acrobatics]] (DEX) | ||
| - | *[[Appraise]] (INT) | ||
| - | *[[Athletics]] (DEX) | ||
| - | *[[Bluff]] (CHA) | ||
| - | *[[Craft]] (INT) | ||
| - | *[[Diplomacy]] (CHA) | ||
| - | *[[Disable Device]] (DEX) | ||
| - | *[[Disguise]] (CHA) | ||
| - | *[[Escape Artist]] (DEX) | ||
| - | *[[Fly]] (DEX) | ||
| - | *[[Handle Animal]] (CHA) | ||
| - | *[[Heal]] (WIS) | ||
| - | *[[Intimidate]] (CHA/STR) | ||
| - | *[[Knowledge]] (INT) | ||
| - | *[[Linguistics]] (INT) | ||
| - | *[[Perception]] (WIS) | ||
| - | *[[Perform]] (CHA) | ||
| - | *[[Profession]] (WIS) | ||
| - | *[[Ride]] (DEX) | ||
| - | *[[Sense Motive]] (WIS) | ||
| - | *[[Sleight of Hand]] (DEX) | ||
| - | *[[Spellcraft]] (INT) | ||
| - | *[[Stealth]] (DEX) | ||
| - | *[[Survival]] (WIS) | ||
| - | *[[Use Magic Device]] (CHA) | ||
| - | |||
| - | ===== Active Skills ===== | ||
| - | |||
| - | (Blurb about how Active Skills work here) | ||
| - | |||
| - | *[[Weapon Groups]] | ||
| - | *[[Axes]] | ||
| - | *[[Blades]] | ||
| - | *[[Bows]] | ||
| - | *[[Crossbows]] | ||
| - | *[[Firearms]] | ||
| - | *[[Blunt]] | ||
| - | *[[Polearms & Spears]] | ||
| - | *[[Close Combat]] | ||
| - | *[[Spellcasting]] | ||
| - | *[[Abjuration]] | ||
| - | *[[Conjuration]] | ||
| - | *[[Divination]] | ||
| - | *[[Enchantment]] | ||
| - | *[[Evocation]] | ||
| - | *[[Illusion]] | ||
| - | *[[Necromancy]] | ||
| - | *[[Transmutation]] | ||
| - | *[[Counterspelling]] | ||
