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| skills [2023/04/10 18:57] – [Active Skills] elfinlocks | skills [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | ====== Skills ====== | ||
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| - | Within PathRunner, there are two separate types of Skills: **Core Skills**, and **Active Skills**. Core skills can have a maximum number of ranks based on the Characters Global Skill level. When putting the first rank into a skill it becomes a Classed Skill, and thereby gains a +3 miscellaneous modifier on checks. Selecting your [[priority]] in the Skills section determines the number of Skill ranks you receive per Global Level. | ||
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| - | ===== Core Skills ===== | ||
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| - | Every Core Skill possesses an associated [[Ability|Ability Score]], which determines an additional bonus towards the Skill. At the most basic level, a Skill check involves rolling 1d20, and adding the character' | ||
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| - | *[[Acrobatics]] (DEX) | ||
| - | *[[Appraise]] (INT) | ||
| - | *[[Athletics]] (DEX) | ||
| - | *[[Bluff]] (CHA) | ||
| - | *[[Craft]] (INT) | ||
| - | *[[Diplomacy]] (CHA) | ||
| - | *[[Disable Device]] (DEX) | ||
| - | *[[Disguise]] (CHA) | ||
| - | *[[Escape Artist]] (DEX) | ||
| - | *[[Fly]] (DEX) | ||
| - | *[[Handle Animal]] (CHA) | ||
| - | *[[Heal]] (WIS) | ||
| - | *[[Intimidate]] (CHA/STR) | ||
| - | *[[Knowledge]] (INT) | ||
| - | *[[Linguistics]] (INT) | ||
| - | *[[Perception]] (WIS) | ||
| - | *[[Perform]] (CHA) | ||
| - | *[[Profession]] (WIS) | ||
| - | *[[Ride]] (DEX) | ||
| - | *[[Sense Motive]] (WIS) | ||
| - | *[[Sleight of Hand]] (DEX) | ||
| - | *[[Spellcraft]] (INT) | ||
| - | *[[Stealth]] (DEX) | ||
| - | *[[Survival]] (WIS) | ||
| - | *[[Use Magic Device]] (CHA) | ||
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| - | ===== Active Skills ===== | ||
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| - | (Blurb about how Active Skills work here) | ||
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| - | *[[Weapon Groups]] | ||
| - | *[[Axes]] | ||
