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| - | ====== Revenant ====== | ||
| - | Revenants are the half-living offspring of the occult and unnatural. They are considered a tragedy of an uncaring and corrupted world at best, and an unholy blight at worst - one which must be sundered from this plane akin to any " | ||
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| - | ===== Physical Description ===== | ||
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| - | Regardless of how a Revenant came to be, their " | ||
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| - | <WRAP column right 30%> | ||
| - | {{: | ||
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| - | ===== Society ===== | ||
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| - | A description of Revenant society might be better described by how established societies treat them. It is common to bar Revenants from entry into a settlement, or even to attack them on sight, whether they are mistaken for a true undead or not. In more lawless or otherwise backwater settlements, | ||
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| - | ===== Relations ===== | ||
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| - | As mentioned, Revenants are commonly shunned from other settlements held by the living. Certain races with more of a disposition towards the unsavory aspects of magic, such as Drow, will commonly work with a Revenant without batting an eye. However, this is very much the exception, rather than the rule. | ||
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| - | ===== Revenant Height, Weight, and Age ===== | ||
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| - | Revenants are vague in their appearance, with little influence of what their parentage may have been. A Revenant is typically between 5 and 7 feet tall, and may weigh between 90 and 250 pounds. Revenants do not age, and are effectively immortal. However, a destroyed Revenant is quite difficult to bring back - the last thing a soul wants is to reconnect itself to the decayed, wretched body of a Revenant. | ||
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| - | ===== Standard Racial Traits ===== | ||
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| - | * **Ability Score Modifiers: | ||
| - | * **Size:** Revenants are Medium creatures. | ||
| - | * **Base Speed:** Revenants have a base speed of 30 feet. | ||
| - | * **Languages: | ||
| - | * **Dead Alive:** Revenants eat, but do not breathe or sleep. They do not restore HP over time like other races, and instead are only restored by Negative Energy and similar effects. | ||
| - | * **Dead Eyes:** Revenants possess [[priority: | ||
| - | * **Find Kin (Su):** Revenants possess a constant [[priority: | ||
| - | * **Living Dead:** Revenants do not go unconscious from taking too much Wound damage, but their limbs are severed from reaching -1 or less Wounds, rather than from reaching an amount equal to their Constitution. Only severing the head will actually stop a Revevant from acting as they see fit. | ||
| - | * **Undead Resistances: | ||
| - | * **Negative Energy Affinity:** Though a living creature, a Revenant reacts to positive and negative energy as if it were undead: positive energy harms it, while negative energy heals it. Additionally, | ||
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| - | ===== Revenant Heritage ===== | ||
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| - | At character creation, select your Revenant character' | ||
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| - | ==== Dhampir ==== | ||
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| - | The Dhampir are the children of Vampires. Amongst the variations of Revenants, they blend into societal settings with far greater ease. While many Dhampirs can pass as humans in ideal conditions, their features are inevitably more pronounced and they move with an unnaturally fluid grace. All Dhampirs have elongated incisors. While not true fangs, these teeth are sharp enough to draw blood, and many suffer a reprehensible desire to indulge in sanguinary delights. | ||
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| - | * **Ability Score Modifiers: | ||
| - | * **Bat Outta Hell:** Once per day, you may assume the form of a common bat, as if using [[priority: | ||
| - | * **Feed on Blood:** You may drain the blood of a creature who is helpless, unconscious, | ||
| - | * **Vampiric Sensitivity: | ||
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| - | ==== Lichling ==== | ||
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| - | Lichlings are, as their name implies, skeletal " | ||
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| - | * **Ability Score Modifiers: | ||
| - | * **Bag of Bones:** Lichlings possess vulnerability to bludgeoning damage. | ||
| - | * **Bloody Skeleton:** Upon death, your bones reassemble themselves after 24 hours in the location which you died in. This is only preventable if you are destroyed by positive energy, holy effects, or if the remains are sprinkled with holy water. | ||
| - | * **Dislocate Joints:** A Lichling may get through any gap which their head can fit through, as a Full Round Action. | ||
| - | ==== Walker ==== | ||
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| - | Few things are more terrifying than a Walker. Most often, they rise from forgotten battlefield graves to take revenge on their wartime enemies, their former allies and leaders, or both. Walkers are the subject of stories told around a campfire at night - an unstoppable, | ||
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| - | * **Ability Score Modifiers: | ||
| - | * **Base Speed:** Walkers have a base speed of 20 feet, but their speed is never modified by armor or encumbrance. | ||
| - | * **Just. Won't. Die.:** Walkers possess 1.5x [[game_systems: | ||
| - | * **Unstoppable Advance:** Walkers are immune to the Staggered condition. | ||
