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priority:skills:stealth [2025/06/20 05:22] reonpriority:skills:stealth [2026/03/09 21:57] (current) – Hyperlinking Perception skill entries elfinlocks
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 ==== Hide ==== ==== Hide ====
  
-Your Stealth check is opposed by the Perception check of anyone who might notice you. Creatures that fail to beat your Stealth check are not aware of you and treat you as if you had total concealment. You can move up to half your normal speed and use Stealth at no penalty. When moving at a speed greater than half but less than your normal speed, you take a –5 penalty. It’s impossible to use Stealth while attacking, running, or charging.+Your Stealth check is opposed by the [[priority:skills:perception|Perception]] check of anyone who might notice you. Creatures that fail to beat your Stealth check are not aware of you and treat you as if you had total concealment. You can move up to half your normal speed and use Stealth at no penalty. When moving at a speed greater than half but less than your normal speed, you take a –5 penalty. It’s impossible to use Stealth while attacking, running, or charging.
  
 === Sniping === === Sniping ===
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   * **Size** - Creatures gain a bonus or penalty on Stealth checks based on their size: Fine +16, Diminutive +12, Tiny +8, Small +4, Medium +0, Large –4, Huge –8, Gargantuan –12, Colossal –16.   * **Size** - Creatures gain a bonus or penalty on Stealth checks based on their size: Fine +16, Diminutive +12, Tiny +8, Small +4, Medium +0, Large –4, Huge –8, Gargantuan –12, Colossal –16.
-  * **Being Observed** - If people are observing you using any of their senses (but typically sight), you can’t use Stealth. Against most creatures, finding cover or concealment allows you to use Stealth. If your observers are momentarily distracted (such as by a Bluff check), you can attempt to use Stealth. While the others turn their attention from you, you can attempt a Stealth check if you can get to an unobserved place of some kind. This check, however, is made at a –10 penalty because you have to move fast.+  * **Being Observed** - If people are observing you using any of their senses (but typically sight), you can’t use Stealth. Against most creatures, finding cover or concealment allows you to use Stealth. If your observers are momentarily distracted (such as by a[[priority:skills:con|Con]] check), you can attempt to use Stealth. While the others turn their attention from you, you can attempt a Stealth check if you can get to an unobserved place of some kind. This check, however, is made at a –10 penalty because you have to move fast.
   * **Magic** - If you are invisible, you gain a +40 bonus on Stealth checks if you are immobile, or a +20 bonus on Stealth checks if you’re moving.   * **Magic** - If you are invisible, you gain a +40 bonus on Stealth checks if you are immobile, or a +20 bonus on Stealth checks if you’re moving.
  
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 ==== Entertain ==== ==== Entertain ====
  
-You can use Sleight of Hand to entertain an audience as though you were using the [[.:Perform]] skill. In such a case, your “act” encompasses elements of legerdemain, juggling, and the like.+You can use Sleight of Hand to entertain an audience (or more likely a small child or distractable guard) similar to using the [[.:Perform]] skill. In such a case, your “act” encompasses elements of legerdemain, juggling, and the like. (For the purpose of spending time making a profit the effect are reduced. Might I suggest trying to pick pocket instead? A safer choice would be learning to perform or getting a day job!)
  
 ==== Hide Object ==== ==== Hide Object ====
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 A Sleight of Hand check lets you palm a coin-sized, unattended object. A Sleight of Hand check lets you palm a coin-sized, unattended object.
  
-When you use this skill under close observation, your skill check is opposed by the observer’s Perception check. The observer’s success doesn’t prevent you from performing the action, just from doing it unnoticed.+When you use this skill under close observation, your skill check is opposed by the observer’s [[priority:skills:perception|Perception]] check. The observer’s success doesn’t prevent you from performing the action, just from doing it unnoticed.
  
-You can hide a small object (including a light weapon or an easily concealed ranged weapon, such as a dart, sling, or hand crossbow) on your body. Your Sleight of Hand check is opposed by the Perception check of anyone observing you or of anyone frisking you. In the latter case, the searcher gains a +4 bonus on the Perception check, since it’s generally easier to find such an object than to hide it. A dagger is easier to hide than most light weapons, and grants you a +2 bonus on your Sleight of Hand check to conceal it. An extraordinarily small object, such as a coin, shuriken, or ring, grants you a +4 bonus on your Sleight of Hand check to conceal it, and heavy or baggy clothing (such as a cloak) grants you a +2 bonus on the check.+You can hide a small object (including a light weapon or an easily concealed ranged weapon, such as a dart, sling, or hand crossbow) on your body. Your Sleight of Hand check is opposed by the [[priority:skills:perception|Perception]] check of anyone observing you or of anyone frisking you. In the latter case, the searcher gains a +4 bonus on the [[priority:skills:perception|Perception]] check, since it’s generally easier to find such an object than to hide it. A dagger is easier to hide than most light weapons, and grants you a +2 bonus on your Sleight of Hand check to conceal it. An extraordinarily small object, such as a coin, shuriken, or ring, grants you a +4 bonus on your Sleight of Hand check to conceal it, and heavy or baggy clothing (such as a cloak) grants you a +2 bonus on the check.
  
 ==== Palm Weapon ==== ==== Palm Weapon ====
  
-A successful DC 20 Sleight of Hand check allows you to unobtrusively draw a weapon or other object no larger or longer than a light weapon (which includes potions, but not wands or alchemist bombs). Observers can notice you drawing the item as normal with opposed Perception checks. Creatures carefully observing you gain a +4 bonus on this Perception check.+A successful DC 20 Sleight of Hand check allows you to unobtrusively draw a weapon or other object no larger or longer than a light weapon (which includes potions, but not wands or alchemist bombs). Observers can notice you drawing the item as normal with opposed [[priority:skills:perception|Perception]] checks. Creatures carefully observing you gain a +4 bonus on this [[priority:skills:perception|Perception]] check.
  
 ==== Take Something Unnoticed ==== ==== Take Something Unnoticed ====
  
-If you try to take something from a creature, you must make a Sleight of Hand check. The opponent makes a Perception check to detect the attempt, opposed by the Sleight of Hand check result you achieved when you tried to grab the item. An opponent who succeeds on this check notices the attempt, regardless of whether you got the item. You cannot use this skill to take an object from another creature during combat if the creature is aware of your presence.+If you try to take something from a creature, you must make a Sleight of Hand check. The opponent makes a [[priority:skills:perception|Perception]] check to detect the attempt, opposed by the Sleight of Hand check result you achieved when you tried to grab the item. An opponent who succeeds on this check notices the attempt, regardless of whether you got the item. You cannot use this skill to take an object from another creature during combat if the creature is aware of your presence.