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| priority:skills:stealth [2023/05/24 01:06] – created elfinlocks | priority:skills:stealth [2026/03/09 21:57] (current) – Hyperlinking Perception skill entries elfinlocks | ||
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| ==== Hide ==== | ==== Hide ==== | ||
| - | Your Stealth check is opposed by the Perception check of anyone who might notice you. Creatures that fail to beat your Stealth check are not aware of you and treat you as if you had total concealment. You can move up to half your normal speed and use Stealth at no penalty. When moving at a speed greater than half but less than your normal speed, you take a –5 penalty. It’s impossible to use Stealth while attacking, running, or charging. | + | Your Stealth check is opposed by the [[priority: |
| === Sniping === | === Sniping === | ||
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| * **Size** - Creatures gain a bonus or penalty on Stealth checks based on their size: Fine +16, Diminutive +12, Tiny +8, Small +4, Medium +0, Large –4, Huge –8, Gargantuan –12, Colossal –16. | * **Size** - Creatures gain a bonus or penalty on Stealth checks based on their size: Fine +16, Diminutive +12, Tiny +8, Small +4, Medium +0, Large –4, Huge –8, Gargantuan –12, Colossal –16. | ||
| - | * **Being Observed** - If people are observing you using any of their senses (but typically sight), you can’t use Stealth. Against most creatures, finding cover or concealment allows you to use Stealth. If your observers are momentarily distracted (such as by a Bluff check), you can attempt to use Stealth. While the others turn their attention from you, you can attempt a Stealth check if you can get to an unobserved place of some kind. This check, however, is made at a –10 penalty because you have to move fast. | + | * **Being Observed** - If people are observing you using any of their senses (but typically sight), you can’t use Stealth. Against most creatures, finding cover or concealment allows you to use Stealth. If your observers are momentarily distracted (such as by a[[priority: |
| * **Magic** - If you are invisible, you gain a +40 bonus on Stealth checks if you are immobile, or a +20 bonus on Stealth checks if you’re moving. | * **Magic** - If you are invisible, you gain a +40 bonus on Stealth checks if you are immobile, or a +20 bonus on Stealth checks if you’re moving. | ||
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| + | ==== Sleight of Hand ==== | ||
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| + | This skill allows you to pick pockets, hide weapons on your person, and otherwise take a variety of actions without drawing the attention of others. | ||
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| + | === Common Uses === | ||
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| + | ==== Entertain ==== | ||
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| + | You can use Sleight of Hand to entertain an audience (or more likely a small child or distractable guard) similar to using the [[.: | ||
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| + | ==== Hide Object ==== | ||
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| + | A Sleight of Hand check lets you palm a coin-sized, unattended object. | ||
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| + | When you use this skill under close observation, | ||
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| + | You can hide a small object (including a light weapon or an easily concealed ranged weapon, such as a dart, sling, or hand crossbow) on your body. Your Sleight of Hand check is opposed by the [[priority: | ||
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| + | ==== Palm Weapon ==== | ||
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| + | A successful DC 20 Sleight of Hand check allows you to unobtrusively draw a weapon or other object no larger or longer than a light weapon (which includes potions, but not wands or alchemist bombs). Observers can notice you drawing the item as normal with opposed [[priority: | ||
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| + | ==== Take Something Unnoticed ==== | ||
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| + | If you try to take something from a creature, you must make a Sleight of Hand check. The opponent makes a [[priority: | ||
