Differences
This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
| priority:skills:sense_motive [2023/05/24 00:57] – created elfinlocks | priority:skills:sense_motive [2026/04/01 16:21] (current) – reon | ||
|---|---|---|---|
| Line 7: | Line 7: | ||
| A successful check lets you avoid being bluffed (see the [[.:Bluff]] skill). You can also use this skill to determine when “something is up” (that is, something odd is going on) or to assess someone’s trustworthiness. | A successful check lets you avoid being bluffed (see the [[.:Bluff]] skill). You can also use this skill to determine when “something is up” (that is, something odd is going on) or to assess someone’s trustworthiness. | ||
| - | ==== Hunch ==== | + | ==== Judge Intentions |
| This use of the skill involves making a gut assessment of the social situation. You can get the feeling from another’s behavior that something is wrong, such as when you’re talking to an impostor. Alternatively, | This use of the skill involves making a gut assessment of the social situation. You can get the feeling from another’s behavior that something is wrong, such as when you’re talking to an impostor. Alternatively, | ||
| + | The DC is equal to 10 + Con skill bonus of the target. On the result of a failure you are unable to get a read. You do not get a false positive or false negative. | ||
| ==== Sense Enchantment ==== | ==== Sense Enchantment ==== | ||
| Line 17: | Line 18: | ||
| ==== Discern Secret Message ==== | ==== Discern Secret Message ==== | ||
| - | You may use Sense Motive to detect that a hidden message is being transmitted via the Bluff skill. In this case, your Sense Motive check is opposed by the Bluff check of the character transmitting the message. For each piece of information relating to the message that you are missing, you take a –2 penalty on your Sense Motive check. If you succeed by 4 or less, you know that something hidden is being communicated, | + | You may use Sense Motive to detect that a hidden message is being transmitted via the [[priority: |
| + | |||
| + | ==== Assess Target ==== | ||
| + | As a Swift Action you may Assess a target you can perceive. If you meet the DC you may acquire some basic information about your target such as overall danger the target imposes. For every 5 you exceed the DC by you gain more information. You can ask about a single weakness the creature possesses, a special attack, a statistic compared to your own (response is more, less or equal to). | ||
| + | |||
| + | The DC is set by the target and is equal to 10 + Con skill Bonus of the target. | ||
| ===== Table: Example Sense Motive DCs ===== | ===== Table: Example Sense Motive DCs ===== | ||
| - | {{tablelayout? | + | |
| - | ^ Task | + | ^ Task ^ Sense Motive DC |
| - | | Hunch | + | | Judge Intentions |
| - | | Sense enchantment | + | | Sense enchantment |
| - | | Discern secret message | + | | Discern secret message |
| + | | Assess Target | ||
