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| priority:skills:heal [2026/08/29 00:53] – elfinlocks | priority:skills:heal [2026/08/29 00:53] (current) – [Table: Common Heal Uses] elfinlocks | ||
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| | Treat poison | | Treat poison | ||
| | Treat disease | | Treat disease | ||
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| ==== Provide First Aid ==== | ==== Provide First Aid ==== | ||
| You usually use first aid to save a Dying character. If a character has the Dying condition you can make him stable and remove it. A stable character regains no hit points but stops losing them. First aid also stops a character from losing hit points due to effects that cause bleed. | You usually use first aid to save a Dying character. If a character has the Dying condition you can make him stable and remove it. A stable character regains no hit points but stops losing them. First aid also stops a character from losing hit points due to effects that cause bleed. | ||
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| ==== Perform Surgery to heal Wounds ==== | ==== Perform Surgery to heal Wounds ==== | ||
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| You can tend to a number of creatures equal to your ranks in the Heal skill simultaneously. You need a few items and supplies (bandages, salves, and so on) that are easy to come by in settled lands (available with a [[game_systems: | You can tend to a number of creatures equal to your ranks in the Heal skill simultaneously. You need a few items and supplies (bandages, salves, and so on) that are easy to come by in settled lands (available with a [[game_systems: | ||
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| ==== Treat Wounds from Caltrops, Spike Growth, or Spike Stones ==== | ==== Treat Wounds from Caltrops, Spike Growth, or Spike Stones ==== | ||
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| A creature wounded by a [[priority: | A creature wounded by a [[priority: | ||
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| ==== Treat Injury ==== | ==== Treat Injury ==== | ||
| When treating injuries, you can restore Hitpoints to a damaged creature. Treating injuries restores 1 Hitpoint per rank in Heal which you possess. If you exceed the DC by 5 or more, add your Wisdom modifier (if positive) to this amount. You may only treat a creature' | When treating injuries, you can restore Hitpoints to a damaged creature. Treating injuries restores 1 Hitpoint per rank in Heal which you possess. If you exceed the DC by 5 or more, add your Wisdom modifier (if positive) to this amount. You may only treat a creature' | ||
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| ==== Treat Disease ==== | ==== Treat Disease ==== | ||
| To treat a disease means to tend to a single diseased character. Every time the diseased character makes a saving throw against disease effects, you make a Heal check. If your Heal check exceeds the DC of the disease, the character receives a bonus equal to your Wisdom modifier on his saving throw against the disease. | To treat a disease means to tend to a single diseased character. Every time the diseased character makes a saving throw against disease effects, you make a Heal check. If your Heal check exceeds the DC of the disease, the character receives a bonus equal to your Wisdom modifier on his saving throw against the disease. | ||
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| ==== Treat Poison ==== | ==== Treat Poison ==== | ||
| To treat poison means to tend to a single character who has been poisoned and who is going to take more damage from the poison (or suffer some other effect). Every time the poisoned character makes a saving throw against the poison, you make a Heal check. If your Heal check exceeds the DC of the poison, the character receives a bonus equal to your Wisdom modifier on his saving throw against the poison. | To treat poison means to tend to a single character who has been poisoned and who is going to take more damage from the poison (or suffer some other effect). Every time the poisoned character makes a saving throw against the poison, you make a Heal check. If your Heal check exceeds the DC of the poison, the character receives a bonus equal to your Wisdom modifier on his saving throw against the poison. | ||
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