User Tools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
priority:skills:heal [2025/11/25 19:09] – [Table: Common Heal Uses] vondorpriority:skills:heal [2026/03/15 00:20] (current) reon
Line 14: Line 14:
 | Treat poison                                               | Poison’s save DC   | Half Action  | | Treat poison                                               | Poison’s save DC   | Half Action  |
 | Treat disease                                              | Disease’s save DC  | 10 minutes       | | Treat disease                                              | Disease’s save DC  | 10 minutes       |
 +
 +==== Treating Wound Damage ====
 +
 +The Heal skill can be used to treat [[game_systems:combat:health#wounds|Wounds]] damage and provide relief to grievously injured characters. Please see the [[game_systems:combat:health#wounds|Wounds]] Surgery tab for how this can be done.
  
 ==== Provide First Aid ==== ==== Provide First Aid ====
Line 31: Line 35:
 A creature wounded by a [[priority:magic:spells:tier2:spike_growth|]] or [[priority:magic:spells:tier3:spike_stones|]] spell must succeed on a Reflex save or take injuries that reduce his speed by one-third. Another character can remove this penalty by taking 10 minutes to dress the victim’s injuries and succeeding on a Heal check against the spell’s save DC. A creature wounded by a [[priority:magic:spells:tier2:spike_growth|]] or [[priority:magic:spells:tier3:spike_stones|]] spell must succeed on a Reflex save or take injuries that reduce his speed by one-third. Another character can remove this penalty by taking 10 minutes to dress the victim’s injuries and succeeding on a Heal check against the spell’s save DC.
  
-==== Treat Deadly Wounds ====+==== Treat Injury ====
  
 When treating deadly wounds, you can restore hit points to a damaged creature. Treating deadly wounds restores 1 hit point per rank in Heal which you possess. If you exceed the DC by 5 or more, add your Wisdom modifier (if positive) to this amount. You may only treat a creature's deadly wounds once per day. When treating deadly wounds, you can restore hit points to a damaged creature. Treating deadly wounds restores 1 hit point per rank in Heal which you possess. If you exceed the DC by 5 or more, add your Wisdom modifier (if positive) to this amount. You may only treat a creature's deadly wounds once per day.