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| priority:skills:heal [2025/11/25 19:09] – [Table: Common Heal Uses] vondor | priority:skills:heal [2026/08/29 00:53] (current) – [Table: Common Heal Uses] elfinlocks | ||
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| ==== Table: Common Heal Uses ==== | ==== Table: Common Heal Uses ==== | ||
| - | {{tablelayout? | + | |
| - | ^ Task ^ DC ^ Time | + | ^ Task ^ DC ^ Time |
| | Provide First aid | 15 | Half Action | | Provide First aid | 15 | Half Action | ||
| - | | Provide Long-term care | 15 | 8 hours | | + | | Perform Surgery to heal Wounds |
| - | | Treat wounds | + | | Provide Long-term care | 15 | 8 hours* |
| - | | Treat deadly wounds | + | | Treat damage |
| + | | Treat injuries | ||
| | Treat poison | | Treat poison | ||
| - | | Treat disease | + | | Treat disease |
| + | |||
| + | ---- | ||
| ==== Provide First Aid ==== | ==== Provide First Aid ==== | ||
| You usually use first aid to save a Dying character. If a character has the Dying condition you can make him stable and remove it. A stable character regains no hit points but stops losing them. First aid also stops a character from losing hit points due to effects that cause bleed. | You usually use first aid to save a Dying character. If a character has the Dying condition you can make him stable and remove it. A stable character regains no hit points but stops losing them. First aid also stops a character from losing hit points due to effects that cause bleed. | ||
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| + | ---- | ||
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| + | ==== Perform Surgery to heal Wounds ==== | ||
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| + | To perform surgery, you must roll a [[priority: | ||
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| + | Typically, surgery must be performed by another creature, but the injured creature may perform surgery on themselves by adding 10 to the [[priority: | ||
| + | |||
| + | {{tablelayout? | ||
| + | ^ Wound ^[[priority: | ||
| + | | Head | 30 | | ||
| + | | Body | 20 | | ||
| + | | Legs | 15 | | ||
| + | | Arms | 15 | | ||
| + | |||
| + | ---- | ||
| ==== Provide Long-Term Care ==== | ==== Provide Long-Term Care ==== | ||
| - | Providing long-term care means treating a wounded person for a day or more. If your Heal check is successful, the patient recovers hit points or ability score points (lost to ability damage) | + | Providing long-term care means treating a wounded person for an 8-hour period |
| + | |||
| + | * **Wounds:** Cared-for creature restores 1 additional Wound point per 24 hours. | ||
| + | * **Hit Points:** Cared-for creature restores additional Hitpoints per hour equal to your ranks in Heal. | ||
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| + | You can tend to a number | ||
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| + | ---- | ||
| - | You can tend up to (your ranks in Heal) patients simultaneously. You need a few items and supplies (bandages, salves, and so on) that are easy to come by in settled lands. Giving long-term care counts as light activity for the healer. You cannot give long-term care to yourself. | ||
| ==== Treat Wounds from Caltrops, Spike Growth, or Spike Stones ==== | ==== Treat Wounds from Caltrops, Spike Growth, or Spike Stones ==== | ||
| - | A creature wounded by stepping on a caltrop | + | A creature wounded by stepping on a caltrop |
| A creature wounded by a [[priority: | A creature wounded by a [[priority: | ||
| - | ==== Treat Deadly Wounds ==== | ||
| - | When treating | + | ---- |
| + | |||
| + | |||
| + | ==== Treat Injury ==== | ||
| + | |||
| + | When treating | ||
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| + | |||
| + | ---- | ||
| ==== Treat Disease ==== | ==== Treat Disease ==== | ||
| To treat a disease means to tend to a single diseased character. Every time the diseased character makes a saving throw against disease effects, you make a Heal check. If your Heal check exceeds the DC of the disease, the character receives a bonus equal to your Wisdom modifier on his saving throw against the disease. | To treat a disease means to tend to a single diseased character. Every time the diseased character makes a saving throw against disease effects, you make a Heal check. If your Heal check exceeds the DC of the disease, the character receives a bonus equal to your Wisdom modifier on his saving throw against the disease. | ||
| + | |||
| + | |||
| + | ---- | ||
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| ==== Treat Poison ==== | ==== Treat Poison ==== | ||
| To treat poison means to tend to a single character who has been poisoned and who is going to take more damage from the poison (or suffer some other effect). Every time the poisoned character makes a saving throw against the poison, you make a Heal check. If your Heal check exceeds the DC of the poison, the character receives a bonus equal to your Wisdom modifier on his saving throw against the poison. | To treat poison means to tend to a single character who has been poisoned and who is going to take more damage from the poison (or suffer some other effect). Every time the poisoned character makes a saving throw against the poison, you make a Heal check. If your Heal check exceeds the DC of the poison, the character receives a bonus equal to your Wisdom modifier on his saving throw against the poison. | ||
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| + | ---- | ||
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