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priority:skills:heal [2025/11/25 19:08] – [Provide First Aid] vondorpriority:skills:heal [2026/03/15 00:20] (current) reon
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 {{tablelayout?rowsHeaderSource=Auto&colwidth=""}} {{tablelayout?rowsHeaderSource=Auto&colwidth=""}}
 ^ Task                                                       ^ DC                 ^ Time             ^ ^ Task                                                       ^ DC                 ^ Time             ^
-| Provide First aid                                          | 15                 Standard Action  |+| Provide First aid                                          | 15                 Half Action  |
 | Provide Long-term care                                     | 15                 | 8 hours          | | Provide Long-term care                                     | 15                 | 8 hours          |
 | Treat wounds from caltrops, spike growth, or spike stones  | 15                 | 10 minutes       | | Treat wounds from caltrops, spike growth, or spike stones  | 15                 | 10 minutes       |
 | Treat deadly wounds                                        | 20                 | 1 hour           | | Treat deadly wounds                                        | 20                 | 1 hour           |
-| Treat poison                                               | Poison’s save DC   Standard Action  |+| Treat poison                                               | Poison’s save DC   Half Action  |
 | Treat disease                                              | Disease’s save DC  | 10 minutes       | | Treat disease                                              | Disease’s save DC  | 10 minutes       |
 +
 +==== Treating Wound Damage ====
 +
 +The Heal skill can be used to treat [[game_systems:combat:health#wounds|Wounds]] damage and provide relief to grievously injured characters. Please see the [[game_systems:combat:health#wounds|Wounds]] Surgery tab for how this can be done.
  
 ==== Provide First Aid ==== ==== Provide First Aid ====
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 A creature wounded by a [[priority:magic:spells:tier2:spike_growth|]] or [[priority:magic:spells:tier3:spike_stones|]] spell must succeed on a Reflex save or take injuries that reduce his speed by one-third. Another character can remove this penalty by taking 10 minutes to dress the victim’s injuries and succeeding on a Heal check against the spell’s save DC. A creature wounded by a [[priority:magic:spells:tier2:spike_growth|]] or [[priority:magic:spells:tier3:spike_stones|]] spell must succeed on a Reflex save or take injuries that reduce his speed by one-third. Another character can remove this penalty by taking 10 minutes to dress the victim’s injuries and succeeding on a Heal check against the spell’s save DC.
  
-==== Treat Deadly Wounds ====+==== Treat Injury ====
  
 When treating deadly wounds, you can restore hit points to a damaged creature. Treating deadly wounds restores 1 hit point per rank in Heal which you possess. If you exceed the DC by 5 or more, add your Wisdom modifier (if positive) to this amount. You may only treat a creature's deadly wounds once per day. When treating deadly wounds, you can restore hit points to a damaged creature. Treating deadly wounds restores 1 hit point per rank in Heal which you possess. If you exceed the DC by 5 or more, add your Wisdom modifier (if positive) to this amount. You may only treat a creature's deadly wounds once per day.