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priority:skills:heal [2023/05/24 00:25] – created elfinlockspriority:skills:heal [2025/11/25 19:09] (current) – [Table: Common Heal Uses] vondor
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 {{tablelayout?rowsHeaderSource=Auto&colwidth=""}} {{tablelayout?rowsHeaderSource=Auto&colwidth=""}}
 ^ Task                                                       ^ DC                 ^ Time             ^ ^ Task                                                       ^ DC                 ^ Time             ^
-| Provide First aid                                          | 15                 Standard Action  |+| Provide First aid                                          | 15                 Half Action  |
 | Provide Long-term care                                     | 15                 | 8 hours          | | Provide Long-term care                                     | 15                 | 8 hours          |
 | Treat wounds from caltrops, spike growth, or spike stones  | 15                 | 10 minutes       | | Treat wounds from caltrops, spike growth, or spike stones  | 15                 | 10 minutes       |
 | Treat deadly wounds                                        | 20                 | 1 hour           | | Treat deadly wounds                                        | 20                 | 1 hour           |
-| Treat poison                                               | Poison’s save DC   Standard Action  |+| Treat poison                                               | Poison’s save DC   Half Action  |
 | Treat disease                                              | Disease’s save DC  | 10 minutes       | | Treat disease                                              | Disease’s save DC  | 10 minutes       |
  
 ==== Provide First Aid ==== ==== Provide First Aid ====
  
-You usually use first aid to save a dying character. If a character has negative hit points and is losing hit points (at the rate of 1 per round, 1 per hour, or 1 per day), you can make him stable. A stable character regains no hit points but stops losing them. First aid also stops a character from losing hit points due to effects that cause bleed.+You usually use first aid to save a Dying character. If a character has the Dying condition you can make him stable and remove it. A stable character regains no hit points but stops losing them. First aid also stops a character from losing hit points due to effects that cause bleed.
  
 ==== Provide Long-Term Care ==== ==== Provide Long-Term Care ====