Differences
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| priority:skills:heal [2023/05/24 00:25] – created elfinlocks | priority:skills:heal [2025/11/25 19:09] (current) – [Table: Common Heal Uses] vondor | ||
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| {{tablelayout? | {{tablelayout? | ||
| ^ Task ^ DC ^ Time ^ | ^ Task ^ DC ^ Time ^ | ||
| - | | Provide First aid | 15 | + | | Provide First aid | 15 |
| | Provide Long-term care | 15 | 8 hours | | | Provide Long-term care | 15 | 8 hours | | ||
| | Treat wounds from caltrops, spike growth, or spike stones | | Treat wounds from caltrops, spike growth, or spike stones | ||
| | Treat deadly wounds | | Treat deadly wounds | ||
| - | | Treat poison | + | | Treat poison |
| | Treat disease | | Treat disease | ||
| ==== Provide First Aid ==== | ==== Provide First Aid ==== | ||
| - | You usually use first aid to save a dying character. If a character has negative hit points and is losing hit points (at the rate of 1 per round, 1 per hour, or 1 per day), you can make him stable. A stable character regains no hit points but stops losing them. First aid also stops a character from losing hit points due to effects that cause bleed. | + | You usually use first aid to save a Dying character. If a character has the Dying condition |
| ==== Provide Long-Term Care ==== | ==== Provide Long-Term Care ==== | ||
