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priority:skills:handle_animal [2026/03/13 18:49] – hyperlinking nonlethal entry elfinlockspriority:skills:handle_animal [2026/03/13 18:50] (current) elfinlocks
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 ==== Handle an Animal ==== ==== Handle an Animal ====
  
-This task involves commanding an animal to perform a task or trick that it knows. If the animal is wounded or has taken any [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]] damage or ability score damage, the DC increases by 2. If your check succeeds, the animal performs the task or trick on its next action.+This task involves commanding an animal to perform a task or trick that it knows. If the animal is wounded or has taken any [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]] or ability score damage, the DC increases by 2. If your check succeeds, the animal performs the task or trick on its next action.
  
 ==== Push an Animal ==== ==== Push an Animal ====
  
-To push an animal means to get it to perform a task or trick that it doesn’t know but is physically capable of performing. This category also covers making an animal perform a forced march or forcing it to hustle for more than 1 hour between sleep cycles. If the animal is wounded or has taken any [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]] damage or ability score damage, the DC increases by 2. If your check succeeds, the animal performs the task or trick on its next action.+To push an animal means to get it to perform a task or trick that it doesn’t know but is physically capable of performing. This category also covers making an animal perform a forced march or forcing it to hustle for more than 1 hour between sleep cycles. If the animal is wounded or has taken any [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]] or ability score damage, the DC increases by 2. If your check succeeds, the animal performs the task or trick on its next action.
  
 ==== Teach an Animal a Trick ==== ==== Teach an Animal a Trick ====