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priority:skills:handle_animal [2026/03/09 05:22] – Replacing Move Action with Half Action, hyperlinking elfinlockspriority:skills:handle_animal [2026/03/13 18:50] (current) elfinlocks
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 ==== Handle an Animal ==== ==== Handle an Animal ====
  
-This task involves commanding an animal to perform a task or trick that it knows. If the animal is wounded or has taken any nonlethal damage or ability score damage, the DC increases by 2. If your check succeeds, the animal performs the task or trick on its next action.+This task involves commanding an animal to perform a task or trick that it knows. If the animal is wounded or has taken any [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]] or ability score damage, the DC increases by 2. If your check succeeds, the animal performs the task or trick on its next action.
  
 ==== Push an Animal ==== ==== Push an Animal ====
  
-To push an animal means to get it to perform a task or trick that it doesn’t know but is physically capable of performing. This category also covers making an animal perform a forced march or forcing it to hustle for more than 1 hour between sleep cycles. If the animal is wounded or has taken any nonlethal damage or ability score damage, the DC increases by 2. If your check succeeds, the animal performs the task or trick on its next action.+To push an animal means to get it to perform a task or trick that it doesn’t know but is physically capable of performing. This category also covers making an animal perform a forced march or forcing it to hustle for more than 1 hour between sleep cycles. If the animal is wounded or has taken any [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]] or ability score damage, the DC increases by 2. If your check succeeds, the animal performs the task or trick on its next action.
  
 ==== Teach an Animal a Trick ==== ==== Teach an Animal a Trick ====